Rocket-Bytes/Source/Saws.lua

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Lua
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2022-04-24 05:03:32 +00:00
local gfx <const> = playdate.graphics
local imgSaw = gfx.image.new("gfx/sawblade")
local imgTarget = gfx.image.new("gfx/target")
assert(imgSaw)
assert(imgTarget)
local blades = {}
function loadBlades(_blades)
for i = 1, #_blades,1 do
local b = _blades[i]
b.start = playdate.geometry.point.new(b.start.x,b.start.y)
b.ends = playdate.geometry.point.new(b.ends.x,b.ends.y)
b.saw = gfx.sprite.new(imgSaw)
b.saw:moveTo(b.start)
b.saw:setCollideRect(0,0,16,16)
b.saw:add()
b.t1 = gfx.sprite.new(imgTarget)
b.t1:moveTo(b.start)
b.t2 = gfx.sprite.new(imgTarget)
b.t2:moveTo(b.ends)
b.t1:add()
b.t2:add()
blades[i] = b
end
end
function killBlades()
for i = 1, #blades, 1 do
blades[i].t1:remove()
blades[i].t2:remove()
blades[i].saw:remove()
end
blades = {}
end