Rocket-Bytes/Source/Main.lua

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Lua
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local gfx <const> = playdate.graphics
local disp <const> = playdate.display
import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/math"
-- Music
local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
-- Font Setup
local font <const> = gfx.font.new("gfx/font")
gfx.setFont(font)
-- Tilemap Setup
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
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tilemap:setSize(100,100)
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local level = json.decodeFile("levels/level1.rocketbyte")
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for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
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gfx.sprite.addWallSprites(tilemap, {0,1})
local velocity = {x=0,y=0}
local lerpmnt <const> = 0.5
local grav <const> = 0.2
local imgRocket = gfx.image.new("gfx/rocket")
assert(imgRocket)
local sprRocket = gfx.sprite.new(imgRocket)
sprRocket:setCollideRect(7, 7, 14, 14)
sprRocket:add()
gfx.setBackgroundColor(gfx.kColorBlack)
song1:play(0, 1)
function playdate.update()
if playdate.buttonIsPressed(playdate.kButtonUp) then
velocity.x = velocity.x + math.sin(math.rad(playdate.getCrankPosition()))
velocity.y = velocity.y - math.cos(math.rad(playdate.getCrankPosition()))
end
sprRocket:moveBy(velocity.x,velocity.y)
local cx, cy = gfx.getDrawOffset()
gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
sprRocket:setRotation(0)
sprRocket:update()
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--print(#sprRocket:overlappingSprites())
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sprRocket:setRotation(playdate.getCrankPosition())
velocity.y += grav
-- local stuff = sprRocket:allOverlappingSprites()
-- print(#stuff)
-- gfx.setDrawOffset(-sprRocket.x + 200, -sprRocket.y + 120)
gfx.clear(gfx.kColorBlack)
gfx.sprite.update()
tilemap:draw(2,1)
--gfx.drawText("AAAAAA LMAO 000 \nTEST",0,0)
end
function _draw()
end