Rocket-Bytes/Source/Menu.lua

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Lua
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local gfx <const> = playdate.graphics
local controlY = 0
local controlX = 0
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local index = 0
local menuitems = {}
local menu = null
local imgCursor = gfx.image.new("gfx/cursor")
local imgBytes = gfx.image.new("gfx/bytes")
assert(imgCursor)
assert(imgBytes)
mainmenu = {}
function mainMenuCreation()
mainmenu = {}
if playdate.datastore.read("savegame") then
map = playdate.datastore.read("savegame").level
mainmenu[4],mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "CONTINUE", "START NEW GAME", "USER LEVELS", "ABOUT THE CREATOR", "mainPlay"
else
mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "START NEW GAME", "USER LEVELS", "ABOUT THE CREATOR", "mainNoPlay"
end
end
mainMenuCreation()
function createMenu(items)
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killPlayer()
mode = "menu"
controlX = -80
index = 0
menuitems = {}
local _y =220
menu = items[0]
for i=1, #items, 1 do
menuitems[i] = {name=items[i],y=_y}
_y -= 20
end
end
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function updateMenu()
gfx.clear(gfx.kColorBlack)
-- input
local change, aChange = playdate.getCrankChange()
if playdate.buttonJustPressed(playdate.kButtonUp) or change < -10 then
index -= 1
elseif playdate.buttonJustPressed(playdate.kButtonDown) or change > 10 then
index += 1
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end
if index < 0 then index = #menuitems -1 end
if index > #menuitems - 1 then index = 0 end
controlX = playdate.math.lerp(controlX, 20, 0.3)
controlY = playdate.math.lerp(controlY, (20 * index) - 1, 0.5)
for i = 1, #menuitems, 1 do
local item = menuitems[i]
gfx.drawText(item.name,controlX,item.y)
end
imgCursor:draw(controlX - 17,controlY + (243 - (20 * #menuitems)))
if playdate.buttonJustPressed(playdate.kButtonA) then
menuButtonPress(menuitems[#menuitems - index].name)
end
imgBytes:draw(0,0)
end
function menuButtonPress(name)
if name == "START NEW GAME" and menu == "mainPlay" then
local m = {}
m[0], m[1], m[2] = "newgame", "CANCEL", "CONFIRM"
createMenu(m)
elseif name == "START NEW GAME" or name == "CONFIRM" then
addMapSave("levels/level1.json")
elseif name == "CONTINUE" then
addMap(map)
elseif name == "ABOUT THE CREATOR" then
local m = {}
m[0],m[1] = "about", "BACK"
createMenu(m)
elseif name == "BACK" or name == "CANCEL" then
createMenu(mainmenu)
end
end