Rocket-Bytes/Source/Cutscenes.lua

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local gfx <const> = playdate.graphics
local imgBigRocket = gfx.image.new("gfx/bigrocket")
local tabBigRocket = gfx.imagetable.new("gfx/bigrocketfire")
local tabSmallRocket = gfx.imagetable.new("gfx/fire")
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local imgMother = gfx.image.new("gfx/starscraper")
assert(imgBigRocket)
assert(tabBigRocket)
assert(tabSmallRocket)
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assert(imgMother)
local shake = 0
local animBigRocket = gfx.animation.loop.new(200,tabBigRocket)
local animRocket = gfx.animation.loop.new(200,tabSmallRocket)
local sprCutsceneBigRocket = gfx.sprite.new(tabBigRocket[1])
sprCutsceneBigRocket:setRotation(90)
-- cutscene 1
local gotoGame = false
local showFuelMeter = false
local transfer = true
local fuelshowncount = -1
local scene1Blip = playdate.sound.sampleplayer.new("sfx/cutsceneblip")
scene1Blip:setVolume(0.7)
local scene1Explosion = playdate.sound.sampleplayer.new("sfx/cutsceneexplosion")
local fuelTimer
function beginStartCutscene(_gotoGame)
mode = "startCutscene"
fuelshowncount = -1
gotoGame = _gotoGame
--sprCutsceneBigRocket:moveTo(51,120)
sprCutsceneBigRocket:moveTo(-sprCutsceneBigRocket.height,120)
transfer = true
sprCutsceneBigRocket:setScale(1.5)
sprCutsceneBigRocket:add()
playdate.timer.new(1000, function()
local brAnimator = gfx.animator.new(4000, playdate.geometry.point.new(-sprCutsceneBigRocket.height,120),playdate.geometry.point.new(200,120), playdate.easingFunctions.outQuad)
sprCutsceneBigRocket:setAnimator(brAnimator)
end
)
createStars(-10)
end
function updateStartCutscene()
playdate.timer.updateTimers()
gfx.clear()
gfx.setDrawOffset(math.random(-3,3)*shake,math.random(-3,3)*shake)
sprCutsceneBigRocket:setImage(animBigRocket:image())
gfx.sprite.update()
processStars(-10,-10)
processExplosions()
if fuelshowncount == -1 and sprCutsceneBigRocket.x == 200 then
fuelshowncount = 0
fuelTimer = playdate.timer.new(500, function ()
fuelshowncount+=1
showFuelMeter = not showFuelMeter
if showFuelMeter then scene1Blip:play() end
end)
fuelTimer.repeats = true
fuelTimer:reset()
fuelTimer:start()
end
if fuelshowncount == 5 then -- when the fuel blinking is done
fuelTimer.repeats = false
fuelshowncount = 6
local dietimer = playdate.timer.new(1000, function ()
explode(200,120)
shake = 3
showFuelMeter =false
song:stop()
scene1Explosion:play()
local falltimer = playdate.timer.new(700, function ()
local a = gfx.animator.new(3000, playdate.geometry.point.new(200,120),playdate.geometry.point.new(200,240+sprCutsceneBigRocket.width),playdate.easingFunctions.inBack)
sprCutsceneBigRocket:setAnimator(a)
end)
end)
end
if sprCutsceneBigRocket.y == 240+sprCutsceneBigRocket.width and transfer then
transfer = false
local gametimer = playdate.timer.new(1000,function ()
if gotoGame then
map = "data/1. HOOK.json"
addMapSave("data/1. HOOK.json")
else
createMenu(mainmenu)
song:play(0)
end
applyStarSpeed(10,0)
end)
end
if showFuelMeter then
gfx.setLineWidth(2)
gfx.setColor(gfx.kColorWhite)
gfx.drawRect(194,35,70,10)
gfx.drawText("FUEL",131,32)
end
if shake > 0 then shake -= .1 elseif shake < 0 then shake = 0 end
end
-- end custscene
local imgEndPlatform = gfx.image.new("gfx/endplatform")
assert(imgEndPlatform)
local scene = 1
local platformY = -imgEndPlatform.height
local endRocketY = 0
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local mompos = -100
local rockParts = {}
local function processRockParts()
for part = 1, #rockParts, 1 do
if rockParts[part] ~= nil then
rockParts[part].y-= 24
animRocket:image():draw(rockParts[part].x,rockParts[part].y)
if rockParts[part].y < -46 then
rockParts[part] = nil
end
end
end
end
local smY = {260,260,260}
local smYl = {80,80,120}
local rocketadd = playdate.timer.new(400)
rocketadd.discardOnCompletion = false
local partsadd = false
-- rockParts[#rockParts+1] = {y=265,x=math.random(50,350-(animRocket:image().width*1.5))}
function beginEndCutscene()
mode = "endCutscene"
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rockParts = {}
partsadd = false
scene = 1
endRocketY = 0
smY = {260,260,260}
smYl = {80,80,120}
platformY = -imgEndPlatform.height
mompos = -100
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rocketadd = playdate.timer.new(400)
rocketadd.discardOnCompletion = false
local partsadd = false
song:stop()
song:load("sfx/song4")
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playdate.timer.new(1000, function ()
playdate.timer.new(3200, function ()
scene = 2
end)
playdate.timer.new(9600, function ()
shake = 5
scene = 3
applyStarSpeed(0,5)
end)
playdate.timer.new(16000, function ()
applyStarSpeed(0,5)
scene = 4
shake = 3
explode(200,150)
end)
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playdate.timer.new(17600, function ()
scene = 5
end)
playdate.timer.new(20800, function ()
smYl[1] = -120
end)
playdate.timer.new(21200, function ()
smYl[2] = -120
end)
playdate.timer.new(21600, function ()
smYl[3] = -120
end)
playdate.timer.new(22000, function ()
scene = 6
end)
playdate.timer.new(22400, function ()
scene = 7
endRocketY = 300
createStars(0,12)
end)
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playdate.timer.new(28800, function ()
partsadd = true
end)
playdate.timer.new(35200, function ()
scene = 8
createStars(12,12)
end)
playdate.timer.new(38400, function ()
scene = 9
createStars(8,8,3)
end)
playdate.timer.new(41600, function ()
scene = 10
createStars(4,4,2)
end)
playdate.timer.new(44800, function ()
scene = 11
end)
playdate.timer.new(60000, function ()
song:stop()
song:load("sfx/song1")
song:play(0)
createStars()
createMenu(mainmenu)
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imgBigRocket:hide()
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end)
song:play()
end)
end
function processEndCutscene()
playdate.timer.updateTimers()
gfx.clear()
gfx.setDrawOffset(math.random(-3,3)*shake,math.random(-3,3)*shake)
processStars(-10,-10)
if scene == 2 then
platformY = playdate.math.lerp(platformY,130,0.1)
endRocketY = platformY-imgBigRocket.height*1.5
imgBigRocket:drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
imgEndPlatform:draw(0,platformY)
elseif scene == 3 then
animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
endRocketY = playdate.math.lerp(endRocketY, 120 - (imgBigRocket.width *0.75),0.1)
if platformY ~= 280 then
platformY = playdate.math.lerp(platformY,280,0.05)
imgEndPlatform:draw(0,platformY)
end
elseif scene == 4 then
animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,120-imgBigRocket.height*0.75,1.5)
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smY[1] = playdate.math.lerp(smY[1],smYl[1],0.1)
smY[2] = playdate.math.lerp(smY[2],smYl[2],0.1)
animRocket:image():drawScaled(20,smY[1],1.5)
animRocket:image():drawScaled(380-(animRocket:image().width*1.5),smY[2],1.5)
elseif scene == 5 then
animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
animRocket:image():drawScaled(20,smY[1],1.5)
animRocket:image():drawScaled(380-(animRocket:image().width*1.5),smY[2],1.5)
smY[1] = playdate.math.lerp(smY[1],smYl[1],0.1)
smY[2] = playdate.math.lerp(smY[2],smYl[2],0.1)
smY[3] = playdate.math.lerp(smY[3],smYl[3],0.1)
animRocket:image():drawScaled(70,smY[3],1.5)
animRocket:image():drawScaled(330-(animRocket:image().width*1.5),smY[3],1.5)
elseif scene == 6 then
smY[1] = playdate.math.lerp(smY[1],smYl[1],0.1)
smY[2] = playdate.math.lerp(smY[2],smYl[2],0.1)
smY[3] = playdate.math.lerp(smY[3],smYl[3],0.1)
endRocketY = playdate.math.lerp(endRocketY, -300, 0.1)
animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
elseif scene == 7 then
endRocketY = playdate.math.lerp(endRocketY, 120 - (imgBigRocket.width *0.75),0.1)
animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
if rocketadd.timeLeft <= 0 then
rockParts[#rockParts+1] = {y=265,x=math.random(20,380-(animRocket:image().width*1.5))}
if partsadd then
rockParts[#rockParts+1] = {y=265,x=math.random(20,380-(animRocket:image().width*1.5))}
end
rocketadd:reset()
end
elseif scene == 8 then
animBigRocket:image():drawRotated(300,160,315,1.5)
elseif scene == 9 then
animBigRocket:image():drawRotated(300,160,315,1)
elseif scene == 10 then
animBigRocket:image():drawRotated(300,160,315,0.2)
elseif scene == 11 then
mompos = playdate.math.lerp(mompos,70,0.01)
imgMother:drawRotated(mompos,110,26.6)
animBigRocket:image():drawRotated(300,160,315,0.2)
--gfx.drawText("THANKS FOR PLAYING",200-gfx.getTextSize("THANKS FOR PLAYING")/2,220)
end
if shake > 0 then shake -= .1 elseif shake < 0 then shake = 0 end
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processRockParts()
processExplosions()
end