bein't a dumbass
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e57bb4d991
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2 changed files with 10 additions and 7 deletions
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@ -73,7 +73,8 @@ end
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function editLoadName(name)
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local data = json.decodeFile("levels/"..name)
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playerPos = {x = data.rocket.x, y = data.rocket.y}
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position = {x = data.rocket.x, y = data.rocket.y}
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exitPos = {x = data.bigrocket.x, y = data.bigrocket.y}
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position = {x = (data.rocket.x - 2) / 16, y = (data.rocket.y-1)/16}
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levelname = name:match("(.+)%..+$")
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inverted = data.inverted
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printTable(data)
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@ -110,6 +111,7 @@ function playdate.keyboard.keyboardWillHideCallback(ok)
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else
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position = {x=89,y=93}
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playerPos = {x=100,y=100}
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exitPos = {x = 105, y = 100}
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for tile = 1, #tiles, 1 do
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tilemapEditor:setTileAtPosition(tiles[tile].x,tiles[tile].y,0)
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end
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@ -149,10 +151,11 @@ local curYlerp = -32
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function editSave()
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playdate.datastore.delete("levels/"..levelname..".json")
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saveTime = 5
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playdate.datastore.write({tiles = tiles, inverted = inverted, rocket=playerPos},"levels/"..levelname)
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playdate.datastore.write({tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos},"levels/"..levelname)
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end
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function editUpdate()
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printTable(exitPos)
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local change, aChange = playdate.getCrankChange()
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@ -176,9 +179,9 @@ function editUpdate()
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tiles[#tiles+1] = {x=position.x + 12, y=position.y + 8, t=2}
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imgtiles = gfx.sprite.new(tilemapEditor)
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elseif math.floor(tileIndex) == 4 then
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playerPos = {x = position.x + 11, y = position.y + 7}
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playerPos = {x = ((position.x + 11) * 16) + 2, y = ((position.y + 7) * 16)+1}
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elseif math.floor(tileIndex) == 5 then
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exitPos = {x = position.x + 11, y = position.y + 7}
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exitPos = {x = (position.x + 11) * 16, y = (position.y + 7) * 16}
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elseif math.floor(tileIndex) == 7 then
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editor = "view"
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end
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@ -223,8 +226,8 @@ function editUpdate()
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gfx.setDrawOffset(-positionLerp.x, -positionLerp.y)
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imgtiles:update()
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imgPlayer:draw((playerPos.x * 16) + 2,playerPos.y * 16)
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imgPlayerExit:draw(exitPos.x * 16, exitPos.y * 16)
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imgPlayerExit:draw(exitPos.x, exitPos.y)
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imgPlayer:draw(playerPos.x,playerPos.y)
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if editor ~= "view" then
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imgCursor:draw((position.x + 11) * 16, (position.y + 7) * 16)
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@ -49,7 +49,7 @@ function addMap(_file, rs)
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if level.rotators then loadSpins(level.rotators) end
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if level.fuel then loadFuel(level.fuel) end
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if level.next then next = level.next end
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addPlayer(level.rocket.x+14,level.rocket.y+14, level.bigrocket.x+24, level.bigrocket.y+24)
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addPlayer(level.rocket.x+14,level.rocket.y+15, level.bigrocket.x+32, level.bigrocket.y+32)
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tiles = gfx.sprite.addWallSprites(tilemap, {0,1,6,7,8,10,11,12})
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