new card but still bad; particles; spin in editor

This commit is contained in:
PossiblyAxolotl 2022-06-30 18:27:18 -06:00
parent e51fd4d1c4
commit 36b8dfde69
62 changed files with 144 additions and 9 deletions

View file

@ -87,6 +87,7 @@ function editLoadName(name)
local data = json.decodeFile("levels/"..name)
powers = data.fuel
sawblades = data.saws
spins = data.rotators
playerPos = {x = data.rocket.x, y = data.rocket.y}
exitPos = {x = data.bigrocket.x, y = data.bigrocket.y}
position = {x = (data.rocket.x + 6) / 16, y = (data.rocket.y + 4)/16}
@ -184,7 +185,7 @@ function editUpdate()
if traveltime < 0.2 then traveltime = 0.2 end
traveltime = tonumber(string.format("%.2f", traveltime))
elseif editor == "pos2Spin" then
traveltime += change * 0.002
traveltime += change * 0.001
traveltime = tonumber(string.format("%.2f", traveltime))
end
@ -223,7 +224,7 @@ function editUpdate()
pos1.x,pos1.y=((position.x + 11) * 16), ((position.y + 7) * 16)
editor = "pos2Saw"
elseif math.floor( tileIndex ) == 3 then
traveltime = 1
traveltime = .1
armamount = 1
armlength = 1
pos1.x,pos1.y=((position.x + 11) * 16), ((position.y + 7) * 16)
@ -277,6 +278,13 @@ function editUpdate()
break
end
end
elseif math.floor( tileIndex ) == 3 then
for saw= 1, #spins, 1 do
if spins[saw].x == (position.x + 11) * 16 and spins[saw].y == (position.y + 7) * 16 then
table.remove(spins, saw)
break
end
end
end
elseif editor == "view" then
editor = "main"
@ -332,13 +340,42 @@ function editUpdate()
if editor == "main" and math.floor( tileIndex ) == 2 then
playdate.graphics.setLineWidth(2)
gfx.drawLine(b.start.x+8,b.start.y+8,b.ends.x+8,b.ends.y+8)
gfx.drawText(b.speed,b.start.x+8 - (gfx.getTextSize(b.speed)/2),b.start.y)
gfx.drawText(b.speed,b.start.x+8 - (gfx.getTextSize(b.speed)/2),b.start.y-16)
end
end
for saw = 1, #spins, 1 do
local spin = spins[saw]
imgSaw[2]:draw(spin.x,spin.y)
for arm = 1, spin.arms do
for blade = 1, spin.armlen do
local degrees = 360 / spin.arms * arm
local position = {x=math.sin(math.rad(degrees)) * 20 * blade,y=math.cos(math.rad(degrees)) * 20 * blade}
imgSaw[2]:draw(spin.x+position.x,spin.y+position.y)
end
end
--[[ for spinner = 1, #spinblades, 1 do
for arm = 1, #spinblades[spinner].arms do
for blade = 1, #spinblades[spinner].arms[arm] do
spinblades[spinner].time += spinblades[spinner].speed
local degrees = (360 / #spinblades[spinner].arms * arm + spinblades[spinner].time)
if degrees % 360 == 0 then spinblades[spinner].time = 0 end
local position = {x=math.sin(math.rad(degrees)) * 20 * blade,y=math.cos(math.rad(degrees)) * 20 * blade}
spinblades[spinner].arms[arm][blade]:setImage(loopSaws:image())
spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + position.x, spinblades[spinner].mid.y + position.y)
end
end
end]]
if editor == "main" and math.floor( tileIndex ) == 3 then
gfx.drawText(spin.speed,spin.x+8 - (gfx.getTextSize(spin.speed)/2),spin.y-16)
end
end
for power = 1, #powers, 1 do
@ -346,7 +383,7 @@ function editUpdate()
end
if editor ~= "view" then
imgGrid:drawTiled(position.x*16,position.y*16,400,240)
imgGrid:drawTiled((position.x-2)*16,(position.y-2)*16,416,288)
imgCursor:draw((position.x + 11) * 16, (position.y + 7) * 16)
end
--[[

View file

@ -1,6 +1,13 @@
-- PossiblyAxolotl
-- Created May 10th, 2022
-- Last updated June 28th, 2022
-- Rocket Bytes
import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/ui"
import "Particles"
import "Musicbox"
import "Player"
import "Map"
@ -57,6 +64,7 @@ menuButton, error = menu:addMenuItem("game menu", function()
killPlayer()
removeMap()
killBlades()
createStars()
end
if mode ~= "music" then
totalEnergy = 0
@ -85,6 +93,8 @@ function playdate.update()
song:setVolume(0.5)
updatePlayer()
gfx.sprite.update()
processStars(sprRocket.x-210,sprRocket.y-130)
processExplosions()
local ox, oy = gfx.getDrawOffset()
imgSkull:draw(-ox + 1, -oy + 2)

View file

@ -65,6 +65,7 @@ end
function updateMenu()
gfx.clear(gfx.kColorBlack)
processStars(-10,-10)
sidebar:draw(barposLerp,0)
-- input
local change, aChange = playdate.getCrankChange()

View file

@ -11,6 +11,8 @@ assert(imgCover)
function updateBox()
playdate.graphics.clear()
processStars(-10,-10)
local change, aChange = playdate.getCrankChange()
if paused then
@ -48,7 +50,7 @@ function updateBox()
local time = playdate.getTime()
if timeRate == true then
local prefix = ""
local prefix = " AM"
if time.hour > 12 then prefix = " PM" end
playdate.graphics.drawText((time.hour % 12)..":"..time.minute..prefix,0,0)
else

80
Source/Particles.lua Normal file
View file

@ -0,0 +1,80 @@
local gfx <const> = playdate.graphics
math.randomseed(playdate.getSecondsSinceEpoch())
local exps = {}
local stars = {}
function createStars()
stars = {}
for _i = 1, 30, 1 do
stars[#stars+1] = {x=math.random(0,400),y=math.random(0,240),dx=math.random(-1.0,1.0)*0.5,dy=math.random(-1.0,1.0)*0.5,size=math.random(2,4)}
end
for star = 1, #stars do
star = stars[star]
if star.dx == 0 then star.dx = 0.2 end
if star.dy == 0 then star.dy = 0.2 end
end
end
createStars()
function explode(_x,_y)
for i = 1, 10, 1 do
local part = {
x = _x,
y = _y,
dir = math.random(0,359),
size = math.random(10,15),
speed = math.random(1,3)
}
exps[#exps+1] = part
end
end
function processStars(_x,_y)
gfx.setColor(gfx.kColorWhite)
for star = 1, #stars do
star = stars[star]
star.x += star.dx
star.y += star.dy
gfx.fillRect(star.x,star.y,star.size,star.size)
if star.x < _x then
star.x += 420
elseif star.x > _x + 420 then
star.x = _x
end
if star.y < _y then
star.y += 260
elseif star.y > _y + 260 then
star.y = _y
end
end
end
function processExplosions()
gfx.setColor(gfx.kColorWhite)
for part = 1, #exps do
local particle = exps[part]
particle.x += math.sin(particle.dir) * particle.speed
particle.y -= math.cos(particle.dir) * particle.speed
gfx.fillCircleAtPoint(particle.x,particle.y,particle.size)
exps[part].size -= .3
if exps[part].size < 0 then exps[part].size = 0 end
end
for part = 1, #exps do
if exps[part].size <= 0.1 then
table.remove(exps, part)
break
end
end
end

View file

@ -38,6 +38,7 @@ local resetButton = nil
local function die()
deaths +=1
explode(sprRocket.x,sprRocket.y)
active = false
velocity = {x=0,y=0}
sprRocket:moveTo(startpos.x, startpos.y)
@ -57,6 +58,7 @@ function addPlayer(_x,_y,__x,__y)
sprRocket:moveTo(_x,_y)
sprRocket:add()
sprRocket:setVisible(true)
createStars()
resetButton = playdate.getSystemMenu():addMenuItem("respawn", function()
die()
end)

View file

@ -43,6 +43,8 @@ end
function loadSpins(_spins)
for i = 1, #_spins, 1 do
local s = _spins[i]
s.x+= 8
s.y+= 8
if s.middle then
s.middle = gfx.sprite.new(loopSaws:image())
s.middle:setCollideRect(0,0,16,16)

View file

@ -1,6 +1,6 @@
--metrics={"baseline":26,"xHeight":2,"capHeight":2,"pairs":{},"left":[],"right":[]}
datalen=4120
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