warning for lag
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cda62e0efd
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4b68a6ff67
4 changed files with 18 additions and 18 deletions
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@ -48,6 +48,7 @@ local imgExitMen = gfx.image.new("gfx/leave")
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local imgSaw = gfx.imagetable.new("gfx/sawblades")
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local imgTarget = gfx.image.new("gfx/target")
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local imgGrid = gfx.image.new("gfx/grid")
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local imgWarn = gfx.image.new("gfx/warningsign")
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assert(imgFloppy)
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assert(imgAdd)
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assert(imgMus)
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@ -62,6 +63,7 @@ assert(imgPlayerExit)
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assert(imgSaw)
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assert(imgTarget)
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assert(imgGrid)
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assert(imgWarn)
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local animFloppy = gfx.animation.loop.new(100, imgFloppy)
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@ -485,6 +487,8 @@ function editUpdate()
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gfx.drawText("MOVERS",0,0)
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elseif math.floor( tileIndex ) == 3 then
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gfx.drawText("SPINNERS",0,0)
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imgWarn:draw(0,18)
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gfx.drawText("VERY LAGGY",18,18)
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elseif math.floor( tileIndex ) == 4 then
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gfx.drawText("PLAYER",0,0)
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elseif math.floor( tileIndex ) == 5 then
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@ -30,7 +30,6 @@ next = nil
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local gfx <const> = playdate.graphics
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local disp <const> = playdate.display
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local font <const> = gfx.font.new("gfx/big")
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small = gfx.font.new("gfx/font(1)")
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gfx.setFont(font)
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gfx.setBackgroundColor(gfx.kColorBlack)
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@ -138,9 +137,3 @@ function playdate.gameWillTerminate()
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playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
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end
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end
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function playdate.debugDraw()
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gfx.setDrawOffset(0,0)
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playdate.drawFPS(0,228)
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small:drawText(math.floor( playdate.getCrankPosition() ), 0, 218)
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end
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@ -56,11 +56,13 @@ function loadSpins(_spins)
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s.middle:add()
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local sb = {speed=s.speed,arms={},mid=s.middle,time=0}
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--local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
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--[[local sb = {speed=s.speed,layers={},time=0}
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--[[for len = 1, s.armlen, 1 do
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for len = 1, s.armlen, 1 do
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local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, -720, 720)
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sb.layers[#sb.layers+1] = {curve=arc,saws={}}
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for arm = 1, s.arms, 1 do
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local saw = gfx.sprite.new(loopSaws:image())
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local sawPos = arc:pointOnArc(360 / s.arms * arm)
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@ -68,11 +70,12 @@ function loadSpins(_spins)
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saw:moveTo(sawPos.x,sawPos.y)
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saw:add()
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sb.saws[#sb.saws+1] = saw
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sb.layers[#sb.layers].saws[#sb.layers[#sb.layers].saws+1] = saw
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end
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end
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sb.arcs[#sb.arcs+1] = arc
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end]]
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spinblades[#spinblades+1] = sb]]
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for i = 1, s.arms, 1 do
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sb.arms[i] = {}
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@ -146,14 +149,14 @@ function updateSaws()
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s.time += s.speed
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print(s.time)
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for len = 1, s.armlen, 1 do
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local arc = s.arcs[len]
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for len = 1, #s.layers, 1 do
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local arc = s.layers[len].curve
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for arm = 1, s.arms, 1 do
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local sawPos = arc:pointOnArc(arc:length() / 4 / s.arms * arm + (s.time * len))
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if s.time > 125 * s.arms or s.time < -125 * s.arms then s.time = 0 end
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for arm = 1, #s.layers[len].saws, 1 do
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local sawPos = arc:pointOnArc(arc:length() / 4 / #s.layers[len].saws * arm + (s.time * len))
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if s.time > 125 * #s.layers[len].saws or s.time < -125 * #s.layers[len].saws then s.time = 0 end
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s.saws[arm+((len)*(arm-1))]:moveTo(sawPos.x,sawPos.y)
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s.layers[len].saws[arm]:moveTo(sawPos.x,sawPos.y)
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end
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end
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end]]
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BIN
Source/gfx/warningsign.png
Normal file
BIN
Source/gfx/warningsign.png
Normal file
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After Width: | Height: | Size: 160 B |
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