added icons and fuel, worked on anims

This commit is contained in:
PossiblyAxolotl 2022-05-14 18:31:57 -06:00
parent 10d4683c4f
commit 6b2987dfa7
16 changed files with 155 additions and 11 deletions

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@ -11,12 +11,17 @@ mode = "menu"
map = "data/saw.rocketbyte"
deaths = 0
energy = 0
totalEnergy = 0
showEnergy = false
local gfx <const> = playdate.graphics
local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/big")
small = gfx.font.new("gfx/font(1)")
local dev = false
dev = false
gfx.setFont(font)
gfx.setBackgroundColor(gfx.kColorBlack)
@ -26,7 +31,10 @@ song:setVolume(0)
song:setVolume(0.5,0.5, 1)
song:play(0)
local imgCrank = gfx.image.new("gfx/crank")
local imgSkull = gfx.image.new("gfx/skullEmoji")
local imgLightning = gfx.image.new("gfx/lightning")
assert(imgSkull)
assert(imgLightning)
gfx.setColor(gfx.kColorWhite)
-- {"START NEW GAME","CONTINUE","USER LEVELS", "EXIT"}
@ -40,6 +48,9 @@ local menuButton, error = menu:addMenuItem("Game Menu", function()
if mode == "game" then
playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
end
totalEnergy = 0
showEnergy = false
energy = 0
mainMenuCreation()
createMenu(mainmenu)
end)
@ -52,6 +63,12 @@ end)
playdate.ui.crankIndicator:start()
function playdate.keyPressed(key)
if key == "D" then
dev = not dev
end
end
function playdate.update()
if mode == "menu" then
updateMenu()
@ -62,7 +79,12 @@ function playdate.update()
gfx.sprite.update()
local ox, oy = gfx.getDrawOffset()
gfx.drawText(deaths,-ox + 1,-oy + 1)
imgSkull:draw(-ox + 1, -oy + 2)
gfx.drawText(deaths,-ox + 20,-oy + 2)
if showEnergy then
imgLightning:draw(-ox + 1, -oy + 20)
gfx.drawText(energy.."/"..totalEnergy,-ox + 20,-oy + 20)
end
if playdate.isCrankDocked() then
playdate.ui.crankIndicator:update()
@ -74,8 +96,8 @@ function playdate.update()
end
if dev then
local ox, oy = gfx.getDrawOffset()
playdate.drawFPS(0,20)
gfx.drawText(math.floor( playdate.getCrankPosition() ), -ox, -oy + 35)
playdate.drawFPS(0,228)
small:drawText(math.floor( playdate.getCrankPosition() ), -ox, -oy + 218)
end
updateSaws()
end

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@ -36,6 +36,7 @@ function addMap(_file, rs)
if level.saws then loadBlades(level.saws) end
if level.rotators then loadSpins(level.rotators) end
if level.fuel then loadFuel(level.fuel) end
addPlayer(level.rocket.x,level.rocket.y, level.bigrocket.x, level.bigrocket.y)
tiles = gfx.sprite.addWallSprites(tilemap, {0,1,6,7,8,10,11,12})

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@ -97,6 +97,10 @@ function updateMenu()
end
imgBytes:draw(logposLerp,0)
if dev then
small:drawText(index, 0, 209)
end
end
local function customLoad()

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@ -13,7 +13,7 @@ local gfx <const> = playdate.graphics
local imgRocket = gfx.image.new("gfx/rocket")
local imgFire = gfx.imagetable.new("gfx/fire")
assert(imgRocket)
local sprRocket = gfx.sprite.new(imgRocket)
sprRocket = gfx.sprite.new(imgRocket)
local loopFire = gfx.animation.loop.new(200,imgFire)
sprRocket:setCollideRect(7, 7, 14, 14)
local startpos = {x=0,y=0}
@ -114,7 +114,7 @@ function updatePlayer()
end
function updateExit()
if sprBigRocket:alphaCollision(sprRocket) then
if sprBigRocket:alphaCollision(sprRocket) and energy == totalEnergy then
playerWin()
end
end

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@ -3,14 +3,17 @@ import "CoreLibs/animation"
local gfx <const> = playdate.graphics
local imgSaw = gfx.imagetable.new("gfx/sawblades")
local imgFuel = gfx.imagetable.new("gfx/fuel")
local imgTarget = gfx.image.new("gfx/target")
assert(imgSaw)
assert(imgTarget)
local loopSaws = gfx.animation.loop.new(200, imgSaw)
local loopFuel = gfx.animation.loop.new(400, imgFuel)
local blades = {}
local spinblades = {}
local fuels = {}
function loadBlades(_blades)
for i = 1, #_blades,1 do
@ -65,7 +68,32 @@ function loadSpins(_spins)
end
end
function loadFuel(_fuel)
for i = 1, #_fuel, 1 do
local fuel = _fuel[i]
fuels[i] = gfx.sprite.new()
fuels[i]:moveTo(fuel.x,fuel.y)
fuels[i]:setGroups({2})
fuels[i].active = true
fuels[i]:setCollideRect(0,0 ,18,18)
fuels[i]:add()
totalEnergy += 1
showEnergy = true
end
end
function updateSaws()
for fuel = 1, #fuels, 1 do
fuels[fuel]:setImage(loopFuel:image())
if fuels[fuel]:alphaCollision(sprRocket) and fuels[fuel].active then
fuels[fuel].active = false
fuels[fuel]:remove()
energy += 1
end
end
for b=1, #blades, 1 do
b = blades[b]
b.saw:setImage(loopSaws:image())
@ -98,6 +126,11 @@ function updateSaws()
end
function killBlades()
for fuel = 1, #fuels, 1 do
fuels[fuel]:remove()
end
fuels = {}
for i = 1, #blades, 1 do
blades[i].t1:remove()
blades[i].t2:remove()

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@ -1 +1 @@
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@ -0,0 +1,79 @@
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datalen=2208
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AndrewDavidJ - compatibility testing
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AndrewDavidJ - compatibility testing
SHiLLySiT (PD discord) - compatibility testing
PD DISCORD MEMBERS FOR SUGGESTIONS AND HELP
brainlet
Steph (stepepson)
Yadis
daniel (bepis™)