changed rocketbytes to json, added launcher card

This commit is contained in:
PossiblyAxolotl 2022-04-22 12:02:47 -06:00
parent d77f00bab8
commit 8ce96aaba5
7 changed files with 47 additions and 11 deletions

View file

@ -3,7 +3,7 @@ import "CoreLibs/sprites"
import "Player"
import "Map"
gfx <const> = playdate.graphics
local gfx <const> = playdate.graphics
local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/font")
@ -13,9 +13,9 @@ gfx.setBackgroundColor(gfx.kColorBlack)
local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
song1:play(0, 1)
addTiles("levels/level1.rocketbyte")
addMap("levels/level1.json")
addPlayer(10,10)
addPlayer(50,50)
function playdate.update()

View file

@ -1,6 +1,6 @@
local gfx <const> = playdate.graphics
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
tilemap:setSize(100,100)

View file

@ -3,21 +3,39 @@ import "CoreLibs/math"
local velocity = {x=0,y=0}
local lerpmnt <const> = 0.5
local grav <const> = 0.2
local active = false
local exists = false
local active = false
local gfx <const> = playdate.graphics
local imgRocket = gfx.image.new("gfx/rocket")
assert(imgRocket)
local sprRocket = gfx.sprite.new(imgRocket)
sprRocket:setCollideRect(7, 7, 14, 14)
local startpos = {x=0,y=0}
function addPlayer(x,y)
active = true
sprRocket:moveTo(x,y)
function addPlayer(_x,_y)
exists = true
active = false
velocity = {x=0,y=0}
startpos = {x= _x,y=_y}
sprRocket:moveTo(_x,_y)
sprRocket:add()
end
function killPlayer()
exists = false
active = false
sprRocket:remove()
end
local function die()
active = false
velocity = {x=0,y=0}
sprRocket:moveTo(startpos.x, startpos.y)
end
function updatePlayer()
if active then
if active == true then
if playdate.buttonIsPressed(playdate.kButtonUp) then
velocity.x = velocity.x + math.sin(math.rad(playdate.getCrankPosition()))
velocity.y = velocity.y - math.cos(math.rad(playdate.getCrankPosition()))
@ -31,8 +49,19 @@ function updatePlayer()
sprRocket:update()
--print(#sprRocket:overlappingSprites())
sprRocket:setRotation(playdate.getCrankPosition())
velocity.y += grav
if #sprRocket:overlappingSprites() > 0 then
die()
end
elseif exists == true then
if playdate.buttonIsPressed(playdate.kButtonUp) then
active = true
end
local cx, cy = gfx.getDrawOffset()
gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
end
sprRocket:setRotation(playdate.getCrankPosition())
end

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Source/launcher/card.png Normal file

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7
Source/pdxinfo Normal file
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@ -0,0 +1,7 @@
name=Rocket Bytes
author=PossiblyAxolotl
description=The sequel to Rocket Bits. Help a crew of rockets collect fuel to get back home!
bundleID=com.possiblyaxolotl.rocketbytes
version=1.0
buildNumber=1
imagePath=launcher