kinda works

This commit is contained in:
PossiblyAxolotl 2022-07-10 14:43:15 -06:00
parent 4b68a6ff67
commit 9528c9987e
6 changed files with 19 additions and 16 deletions

View file

@ -27,7 +27,7 @@ local pos1 = {x,y}
local editor = "main" local editor = "main"
local editorSongs = {"song1","song2","song5", "song6", "song7"} local editorSongs = {"song1","song2","song5", "song6", "song7", "song8"}
local selSong = "song2" local selSong = "song2"
local songIndexSel = 10 local songIndexSel = 10

View file

@ -180,7 +180,7 @@ function editLoad()
createMenu(m) createMenu(m)
end end
songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP","WACKMAN"} songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP","WACKMAN","HAUNTED HOUS"}
songlist[0] = "musicbox" songlist[0] = "musicbox"
function menuButtonPress(name, index) function menuButtonPress(name, index)

View file

@ -55,8 +55,8 @@ function loadSpins(_spins)
s.middle:setZIndex(1) s.middle:setZIndex(1)
s.middle:add() s.middle:add()
local sb = {speed=s.speed,arms={},mid=s.middle,time=0} --local sb = {speed=s.speed,arms={},mid=s.middle,time=0}
--[[local sb = {speed=s.speed,layers={},time=0} local sb = {speed=s.speed,layers={},time=0,mid=s.middle}
for len = 1, s.armlen, 1 do for len = 1, s.armlen, 1 do
local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, -720, 720) local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, -720, 720)
@ -68,16 +68,18 @@ function loadSpins(_spins)
local sawPos = arc:pointOnArc(360 / s.arms * arm) local sawPos = arc:pointOnArc(360 / s.arms * arm)
saw:moveTo(sawPos.x,sawPos.y) saw:moveTo(sawPos.x,sawPos.y)
saw:setCollideRect(0,0,16,16)
saw:setZIndex(1)
saw:add() saw:add()
sb.layers[#sb.layers].saws[#sb.layers[#sb.layers].saws+1] = saw sb.layers[#sb.layers].saws[#sb.layers[#sb.layers].saws+1] = saw
end end
end end
spinblades[#spinblades+1] = sb]] spinblades[#spinblades+1] = sb
for i = 1, s.arms, 1 do --[[for i = 1, s.arms, 1 do
sb.arms[i] = {} sb.arms[i] = {}
for p = 1, s.armlen, 1 do for p = 1, s.armlen, 1 do
local degrees = (360 / s.arms) * i local degrees = (360 / s.arms) * i
@ -90,7 +92,7 @@ function loadSpins(_spins)
sb.arms[i][p]:add() sb.arms[i][p]:add()
end end
end end
spinblades[#spinblades+1] = sb spinblades[#spinblades+1] = sb]]
end end
end end
@ -142,8 +144,8 @@ function updateSaws()
end end
end end
--{speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0} --{speed=s.speed,layers={},time=0}
--[[for spinner = 1, #spinblades, 1 do for spinner = 1, #spinblades, 1 do
local s = spinblades[spinner] local s = spinblades[spinner]
s.time += s.speed s.time += s.speed
@ -154,13 +156,13 @@ function updateSaws()
for arm = 1, #s.layers[len].saws, 1 do for arm = 1, #s.layers[len].saws, 1 do
local sawPos = arc:pointOnArc(arc:length() / 4 / #s.layers[len].saws * arm + (s.time * len)) local sawPos = arc:pointOnArc(arc:length() / 4 / #s.layers[len].saws * arm + (s.time * len))
if s.time > 125 * #s.layers[len].saws or s.time < -125 * #s.layers[len].saws then s.time = 0 end if s.time > arc:length() / 4 or s.time < -arc:length() / 4 then s.time = 0 end
s.layers[len].saws[arm]:moveTo(sawPos.x,sawPos.y) s.layers[len].saws[arm]:moveTo(sawPos.x,sawPos.y)
end end
end end
end]] end
for spinner = 1, #spinblades, 1 do --[[for spinner = 1, #spinblades, 1 do
for arm = 1, #spinblades[spinner].arms do for arm = 1, #spinblades[spinner].arms do
for blade = 1, #spinblades[spinner].arms[arm] do for blade = 1, #spinblades[spinner].arms[arm] do
@ -173,7 +175,7 @@ function updateSaws()
spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + math.sin(math.rad(degrees)) * 20 * blade, spinblades[spinner].mid.y + math.cos(math.rad(degrees)) * 20 * blade) spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + math.sin(math.rad(degrees)) * 20 * blade, spinblades[spinner].mid.y + math.cos(math.rad(degrees)) * 20 * blade)
end end
end end
end end]]
end end
function killBlades() function killBlades()
@ -189,11 +191,12 @@ function killBlades()
end end
blades = {} blades = {}
--{speed=s.speed,layers={},time=0}
for i = 1, #spinblades, 1 do for i = 1, #spinblades, 1 do
spinblades[i].mid:remove() spinblades[i].mid:remove()
for arm = 1, #spinblades[i].arms do for layer = 1, #spinblades[i].layers do
for blade = 1, #spinblades[i].arms[arm] do for blade = 1, #spinblades[i].layers[layer].saws do
spinblades[i].arms[arm][blade]:remove() spinblades[i].layers[layer].saws[blade]:remove()
end end
end end
end end

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Source/sfx/song8.wav Normal file

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