This commit is contained in:
PossiblyAxolotl 2022-07-07 15:49:56 -06:00
parent da60050e90
commit a869b1cf95
2 changed files with 43 additions and 11 deletions

View file

@ -34,7 +34,7 @@ function addMap(_file, rs)
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
--tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
song:stop()
if level.song then

View file

@ -47,18 +47,33 @@ function loadSpins(_spins)
local s = _spins[i]
s.x+= 8
s.y+= 8
if s.middle then
s.middle = gfx.sprite.new(loopSaws:image())
s.middle:setCollideRect(0,0,16,16)
else
s.middle = gfx.sprite.new(imgTarget)
end
s.middle = gfx.sprite.new(loopSaws:image())
s.middle:setCollideRect(0,0,16,16)
s.middle:moveTo(s.x,s.y)
s.middle:setZIndex(1)
s.middle:add()
local sb = {speed=s.speed,arms={},mid=s.middle,time=0}
for i = 1, s.arms, 1 do
local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
for len = 1, s.armlen, 1 do
local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, 0, 360)
for arm = 1, s.arms, 1 do
local saw = gfx.sprite.new(loopSaws:image())
local sawPos = arc:pointOnArc(arc:length() / s.arms * arm)
saw:moveTo(sawPos.x,sawPos.y)
saw:add()
sb.saws[#sb.saws+1] = saw
end
sb.arcs[#sb.arcs+1] = arc
end
--[[for i = 1, s.arms, 1 do
sb.arms[i] = {}
for p = 1, s.armlen, 1 do
local degrees = (360 / s.arms) * i
@ -70,7 +85,7 @@ function loadSpins(_spins)
sb.arms[i][p]:setZIndex(1)
sb.arms[i][p]:add()
end
end
end]]
spinblades[#spinblades+1] = sb
end
end
@ -123,7 +138,24 @@ function updateSaws()
end
end
--{speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
for spinner = 1, #spinblades, 1 do
local s = spinblades[spinner]
s.time += s.speed
print(s.time)
for len = 1, s.armlen, 1 do
local arc = s.arcs[len]
for arm = 1, s.arms, 1 do
local sawPos = arc:pointOnArc(arc:length() / s.arms * arm + s.time)
s.saws[arm]:moveTo(sawPos.x,sawPos.y)
end
end
end
--[[for spinner = 1, #spinblades, 1 do
for arm = 1, #spinblades[spinner].arms do
for blade = 1, #spinblades[spinner].arms[arm] do
@ -137,7 +169,7 @@ function updateSaws()
spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + position.x, spinblades[spinner].mid.y + position.y)
end
end
end
end]]
end
function killBlades()