aaa undid math added 2 songs

This commit is contained in:
PossiblyAxolotl 2022-07-07 21:18:08 -06:00
parent 4475ddfb54
commit b21e47bcf5
6 changed files with 17 additions and 15 deletions

View file

@ -27,7 +27,7 @@ local pos1 = {x,y}
local editor = "main" local editor = "main"
local editorSongs = {"song1","song2","song5", "song6"} local editorSongs = {"song1","song2","song5", "song6", "song7"}
local selSong = "song2" local selSong = "song2"
local songIndexSel = 10 local songIndexSel = 10

View file

@ -34,7 +34,7 @@ function addMap(_file, rs)
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t) tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end end
--tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16}) tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
song:stop() song:stop()
if level.song then if level.song then

View file

@ -180,7 +180,7 @@ function editLoad()
createMenu(m) createMenu(m)
end end
songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP"} songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP","WACKMAN"}
songlist[0] = "musicbox" songlist[0] = "musicbox"
function menuButtonPress(name, index) function menuButtonPress(name, index)

View file

@ -55,10 +55,11 @@ function loadSpins(_spins)
s.middle:setZIndex(1) s.middle:setZIndex(1)
s.middle:add() s.middle:add()
local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0} local sb = {speed=s.speed,arms={},mid=s.middle,time=0}
--local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
for len = 1, s.armlen, 1 do --[[for len = 1, s.armlen, 1 do
local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, 0, 540) local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, -720, 720)
for arm = 1, s.arms, 1 do for arm = 1, s.arms, 1 do
local saw = gfx.sprite.new(loopSaws:image()) local saw = gfx.sprite.new(loopSaws:image())
@ -71,9 +72,9 @@ function loadSpins(_spins)
end end
sb.arcs[#sb.arcs+1] = arc sb.arcs[#sb.arcs+1] = arc
end end]]
--[[for i = 1, s.arms, 1 do for i = 1, s.arms, 1 do
sb.arms[i] = {} sb.arms[i] = {}
for p = 1, s.armlen, 1 do for p = 1, s.armlen, 1 do
local degrees = (360 / s.arms) * i local degrees = (360 / s.arms) * i
@ -85,7 +86,7 @@ function loadSpins(_spins)
sb.arms[i][p]:setZIndex(1) sb.arms[i][p]:setZIndex(1)
sb.arms[i][p]:add() sb.arms[i][p]:add()
end end
end]] end
spinblades[#spinblades+1] = sb spinblades[#spinblades+1] = sb
end end
end end
@ -139,7 +140,7 @@ function updateSaws()
end end
--{speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0} --{speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
for spinner = 1, #spinblades, 1 do --[[for spinner = 1, #spinblades, 1 do
local s = spinblades[spinner] local s = spinblades[spinner]
s.time += s.speed s.time += s.speed
@ -149,13 +150,14 @@ function updateSaws()
local arc = s.arcs[len] local arc = s.arcs[len]
for arm = 1, s.arms, 1 do for arm = 1, s.arms, 1 do
local sawPos = arc:pointOnArc((arc:length()-360) / s.arms * arm + (s.time * len)) local sawPos = arc:pointOnArc(arc:length() / 4 / s.arms * arm + (s.time * len))
if s.time > 125 * s.arms or s.time < -125 * s.arms then s.time = 0 end
s.saws[len + ((arm-1)*s.arms)]:moveTo(sawPos.x,sawPos.y) s.saws[arm+((len)*(arm-1))]:moveTo(sawPos.x,sawPos.y)
end end
end end
end end]]
--[[for spinner = 1, #spinblades, 1 do for spinner = 1, #spinblades, 1 do
for arm = 1, #spinblades[spinner].arms do for arm = 1, #spinblades[spinner].arms do
for blade = 1, #spinblades[spinner].arms[arm] do for blade = 1, #spinblades[spinner].arms[arm] do
@ -169,7 +171,7 @@ function updateSaws()
spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + position.x, spinblades[spinner].mid.y + position.y) spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + position.x, spinblades[spinner].mid.y + position.y)
end end
end end
end]] end
end end
function killBlades() function killBlades()

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Source/sfx/song7.wav Normal file

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