aaa undid math added 2 songs
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4475ddfb54
commit
b21e47bcf5
6 changed files with 17 additions and 15 deletions
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@ -27,7 +27,7 @@ local pos1 = {x,y}
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local editor = "main"
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local editorSongs = {"song1","song2","song5", "song6"}
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local editorSongs = {"song1","song2","song5", "song6", "song7"}
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local selSong = "song2"
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local songIndexSel = 10
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@ -34,7 +34,7 @@ function addMap(_file, rs)
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tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
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end
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--tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
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tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
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song:stop()
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if level.song then
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@ -180,7 +180,7 @@ function editLoad()
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createMenu(m)
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end
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songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP"}
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songlist = {"BACK","POV: YOU ARE A ROCKET","A LONELY, LOST SHIP", "LEVEL COMPLETE", "GAME COMPLETE", "CHIPVIBE2", "ORANGER CHIP","WACKMAN"}
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songlist[0] = "musicbox"
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function menuButtonPress(name, index)
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@ -55,10 +55,11 @@ function loadSpins(_spins)
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s.middle:setZIndex(1)
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s.middle:add()
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local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
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local sb = {speed=s.speed,arms={},mid=s.middle,time=0}
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--local sb = {speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
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for len = 1, s.armlen, 1 do
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local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, 0, 540)
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--[[for len = 1, s.armlen, 1 do
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local arc = playdate.geometry.arc.new(s.x,s.y, 20 * len, -720, 720)
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for arm = 1, s.arms, 1 do
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local saw = gfx.sprite.new(loopSaws:image())
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@ -71,9 +72,9 @@ function loadSpins(_spins)
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end
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sb.arcs[#sb.arcs+1] = arc
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end
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end]]
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--[[for i = 1, s.arms, 1 do
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for i = 1, s.arms, 1 do
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sb.arms[i] = {}
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for p = 1, s.armlen, 1 do
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local degrees = (360 / s.arms) * i
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@ -85,7 +86,7 @@ function loadSpins(_spins)
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sb.arms[i][p]:setZIndex(1)
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sb.arms[i][p]:add()
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end
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end]]
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end
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spinblades[#spinblades+1] = sb
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end
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end
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@ -139,7 +140,7 @@ function updateSaws()
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end
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--{speed=s.speed,arms=s.arms,armlen=s.armlen,saws = {},arcs = {},time=0}
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for spinner = 1, #spinblades, 1 do
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--[[for spinner = 1, #spinblades, 1 do
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local s = spinblades[spinner]
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s.time += s.speed
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@ -149,13 +150,14 @@ function updateSaws()
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local arc = s.arcs[len]
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for arm = 1, s.arms, 1 do
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local sawPos = arc:pointOnArc((arc:length()-360) / s.arms * arm + (s.time * len))
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local sawPos = arc:pointOnArc(arc:length() / 4 / s.arms * arm + (s.time * len))
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if s.time > 125 * s.arms or s.time < -125 * s.arms then s.time = 0 end
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s.saws[len + ((arm-1)*s.arms)]:moveTo(sawPos.x,sawPos.y)
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s.saws[arm+((len)*(arm-1))]:moveTo(sawPos.x,sawPos.y)
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end
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end
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end
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--[[for spinner = 1, #spinblades, 1 do
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end]]
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for spinner = 1, #spinblades, 1 do
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for arm = 1, #spinblades[spinner].arms do
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for blade = 1, #spinblades[spinner].arms[arm] do
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@ -169,7 +171,7 @@ function updateSaws()
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spinblades[spinner].arms[arm][blade]:moveTo(spinblades[spinner].mid.x + position.x, spinblades[spinner].mid.y + position.y)
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end
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end
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end]]
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end
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end
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function killBlades()
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BIN
Source/sfx/song7.wav
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BIN
Source/sfx/song7.wav
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