Added proper cursor to menu and started selection
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parent
e8c43c72df
commit
c9368c4031
6 changed files with 106 additions and 7 deletions
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@ -8,7 +8,7 @@ local mode = "menu"
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local gfx <const> = playdate.graphics
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local disp <const> = playdate.display
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local font <const> = gfx.font.new("gfx/font")
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local font <const> = gfx.font.new("gfx/big")
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gfx.setFont(font)
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gfx.setBackgroundColor(gfx.kColorBlack)
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@ -17,6 +17,14 @@ local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
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song1:play(0, 1)
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gfx.setColor(gfx.kColorWhite)
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-- {"START NEW GAME","CONTINUE","USER LEVELS", "EXIT"}
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local mainmenu = {}
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if playdate.datastore.read("savegame") then
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mainmenu[4],mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "START NEW GAME", "CONTINE", "USER LEVELS", "ABOUT THE CREATOR", "mainPlay"
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else
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mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "START NEW GAME", "USER LEVELS", "ABOUT THE CREATOR", "mainNoPlay"
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end
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createMenu(mainmenu)
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--addMap("levels/level1.json")
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@ -1,16 +1,47 @@
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local gfx <const> = playdate.graphics
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local controlY = 0
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local controlX = 0
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local crankY = 0
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local index = 0
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local menuitems = {}
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local menu = null
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local imgCursor = gfx.image.new("gfx/cursor")
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assert(imgCursor)
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function createMenu(items)
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controlX = -80
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index = 0
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menuitems = {}
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local _y =220
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menu = items[0]
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for i=1, #items, 1 do
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menuitems[i] = {name=items[i],y=_y}
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_y -= 20
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end
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end
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function updateMenu()
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gfx.clear(gfx.kColorBlack)
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-- input
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if playdate.buttonJustPressed(playdate.kButtonUp) then
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crankY -= 1
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elseif playdate.buttonJustPressed(playdate.kButtonDown) then
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crankY += 1
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local change, aChange = playdate.getCrankChange()
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if playdate.buttonJustPressed(playdate.kButtonUp) or change < -10 then
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index -= 1
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elseif playdate.buttonJustPressed(playdate.kButtonDown) or change > 10 then
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index += 1
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end
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gfx.fillRect(0,controlY + (10 * crankY),50,10)
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if index < 0 then index = #menuitems -1 end
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if index > #menuitems - 1 then index = 0 end
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controlX = playdate.math.lerp(controlX, 20, 0.3)
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controlY = playdate.math.lerp(controlY, (20 * index) - 1, 0.5)
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print(index)
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imgCursor:draw(3,controlY + (243 - (20 * #menuitems)))
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for i = 1, #menuitems, 1 do
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local item = menuitems[i]
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gfx.drawText(item.name,controlX,item.y)
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end
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end
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60
Source/gfx/big.fnt
Normal file
60
Source/gfx/big.fnt
Normal file
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@ -0,0 +1,60 @@
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--metrics={"baseline":26,"xHeight":2,"capHeight":2,"pairs":{},"left":[],"right":[]}
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datalen=3208
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width=14
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height=18
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tracking=1
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space 12
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<EFBFBD> 14
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Z 14
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[ 8
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] 8
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\ 10
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( 8
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) 8
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{ 8
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| 6
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} 8
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~ 12
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: 6
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! 6
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? 14
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BIN
Source/gfx/cursor.png
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BIN
Source/gfx/cursor.png
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After Width: | Height: | Size: 166 B |
BIN
Source/gfx/play.png
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BIN
Source/gfx/play.png
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After Width: | Height: | Size: 229 B |
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