added song to editor, fixed invert text, update thankyous
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3 changed files with 8 additions and 7 deletions
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@ -19,7 +19,7 @@ local pos1 = {x,y}
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local editor = "main"
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local editorSongs = {"song1","song2","song5", "song6", "song7", "song8", "song9", "song10"}
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local editorSongs = {"song1","song2","song5", "song6", "song7", "song8", "song9", "song10", "song11"}
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local selSong = "song2"
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local songIndexSel = 10
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@ -208,7 +208,7 @@ function editUpdate()
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if tileIndex > #editorSongs - 0.1 then tileIndex = 0 end
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if tileIndex < 0 then tileIndex = #editorSongs - 0.1 end
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curY = math.floor( tileIndex ) * 28 +7
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curY = math.floor( tileIndex ) * 25 +7
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if songIndexSel ~= math.floor(tileIndex) then
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songIndexSel = math.floor(tileIndex)
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@ -511,7 +511,7 @@ end
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tileTable[8+ind]:draw(373,209)
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elseif editor == "music" then
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for i = 1, #editorSongs do
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gfx.drawText(i,374,12+(28*(i-1)))
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gfx.drawText(i,374,12+(25*(i-1)))
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end
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elseif editor == "pos2Saw" then
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gfx.drawText("SELECT TARGET POSITION \nTRAVEL TIME: "..traveltime.."S",0,0)
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@ -94,7 +94,7 @@ function updateMenu()
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local str = {[true]="TRUE",[false]="FALSE"}
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page = -1
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gfx.drawText("INVERTED: ".."\nGRAVITY: "..getGrav(),0,0)
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gfx.drawText("INVERTED: "..string.upper(tostring(playdate.display.getInverted())).."\nGRAVITY: "..getGrav(),0,0)
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else
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sidebar:draw(barposLerp,0)
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imgBytes:draw(logposLerp,0)
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@ -4,6 +4,7 @@ Whitebrim - suggestions and discovering many bugs
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Gant / Tiny Yellow Machine - playing the game on stream and being super supportive
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TinyYellowMachine & Guv Bubbs - Hosting the Playdate Community Awards
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My dad and mom - supporting me and passion
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all the people who donated to this project, even when they could have played it for free
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All the amazing people who have supported this project for nearly 2 years now
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Panic Inc. - creating the Playdate and making it so open for developers to use
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You - playing my game
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You're all awesome
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You're all awesome and I really appreciate all the support from everyone
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