tiles work
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76c8189f06
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df2c9be328
7 changed files with 8868 additions and 4 deletions
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@ -39,6 +39,7 @@ local imgEye = gfx.image.new("gfx/eye")
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local imgPlayer = gfx.image.new("gfx/rocket")
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local imgPlayerExit = gfx.image.new("gfx/bigrocket")
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local imgB = gfx.image.new("gfx/bButton")
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local imgExitMen = gfx.image.new("gfx/leave")
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assert(imgFloppy)
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assert(imgAdd)
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assert(imgMus)
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@ -76,7 +77,9 @@ end
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function editLoadName(name)
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song:stop()
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playdate.wait(0.1)
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local data = json.decodeFile("levels/"..name)
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playdate.wait(0.1)
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powers = data.fuel
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playerPos = {x = data.rocket.x, y = data.rocket.y}
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exitPos = {x = data.bigrocket.x, y = data.bigrocket.y}
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@ -86,15 +89,18 @@ function editLoadName(name)
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playdate.display.setInverted(data.inverted)
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saveTime = 0
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mode = "editor"
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playdate.wait(0.1)
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-- loading tiles
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for tile = 1, #tiles, 1 do
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tilemapEditor:setTileAtPosition(tiles[tile].x,tiles[tile].y,0)
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end
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playdate.wait(0.1)
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for tile = 1, #data.tiles, 1 do
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tilemapEditor:setTileAtPosition(data.tiles[tile].x,data.tiles[tile].y,data.tiles[tile].t)
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tiles[tile] = {x=data.tiles[tile].x,y=data.tiles[tile].y,t=data.tiles[tile].t}
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end
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playdate.wait(0.1)
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altClrButton = menu:addCheckmarkMenuItem("alt colours",inverted, function(value)
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playdate.display.setInverted(value)
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inverted = value
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@ -104,7 +110,6 @@ function editLoadName(name)
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end)
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imgtiles:add()
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playdate.wait(0.1)
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end
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function playdate.keyboard.keyboardWillHideCallback(ok)
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@ -156,7 +161,7 @@ local curYlerp = -32
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function editSave()
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playdate.datastore.delete("levels/"..levelname..".json")
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saveTime = 5
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playdate.datastore.write({tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos, fuel = powers},"levels/"..levelname)
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playdate.datastore.write({tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos, fuel = powers,saws={},rotators={}},"levels/"..levelname)
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end
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function editUpdate()
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@ -171,7 +176,8 @@ function editUpdate()
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curY = math.floor( tileIndex ) * 28 +7
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elseif editor == "tiles" then
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if tileIndex < 0 then tileIndex = 0 end
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if tileIndex < 0 then tileIndex = #tileTable-.1 end
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if tileIndex > #tileTable then tileIndex = 0 end
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curY = (math.floor( tileIndex ) % 8) * 28 +7
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end
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@ -296,6 +302,15 @@ function editUpdate()
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-- draw changes
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if editor == "tiles" then
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gfx.drawText("A TO PLACE \nB TO DELETE",0,0)
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local ind = math.floor( tileIndex / 8 ) * 8
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if tileIndex < 8 then imgExitMen:draw(366,8) else tileTable[1+ind]:draw(373,13) end
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tileTable[2+ind]:draw(373,41)
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tileTable[3+ind]:draw(373,69)
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tileTable[4+ind]:draw(373,97)
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tileTable[5+ind]:draw(373,125)
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tileTable[6+ind]:draw(373,153)
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tileTable[7+ind]:draw(373,181)
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tileTable[8+ind]:draw(373,209)
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elseif editor == "main" then
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imgMus:draw(366, 176)
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imgAdd:draw(366,8)
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@ -51,7 +51,7 @@ function addMap(_file, rs)
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if level.next then next = level.next end
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addPlayer(level.rocket.x+14,level.rocket.y+15, level.bigrocket.x+32, level.bigrocket.y+32)
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tiles = gfx.sprite.addWallSprites(tilemap, {0,1,6,7,8,10,11,12})
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tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16})
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sprTiles:remove()
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sprTiles = gfx.sprite.new(tilemap)
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1271
Source/data/LEVEL 2.json
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1271
Source/data/LEVEL 2.json
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Load diff
7578
Source/data/LEVEL.json
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7578
Source/data/LEVEL.json
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Load diff
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