started work on menu system

This commit is contained in:
PossiblyAxolotl 2022-04-22 12:48:45 -06:00
parent 8ce96aaba5
commit e8c43c72df
4 changed files with 34 additions and 9 deletions

View file

@ -2,26 +2,35 @@ import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "Player"
import "Map"
import "Menu"
local mode = "menu"
local gfx <const> = playdate.graphics
local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/font")
gfx.setFont(font)
gfx.setBackgroundColor(gfx.kColorBlack)
local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
song1:play(0, 1)
addMap("levels/level1.json")
gfx.setColor(gfx.kColorWhite)
addPlayer(50,50)
--addMap("levels/level1.json")
--addPlayer(50,50)
function playdate.update()
if mode == "menu" then
updateMenu()
updatePlayer()
elseif mode == "game" then
updatePlayer()
gfx.clear(gfx.kColorBlack)
gfx.sprite.update()
drawTiles()
gfx.clear(gfx.kColorBlack)
gfx.sprite.update()
drawTiles()
end
end

View file

@ -2,10 +2,10 @@ local gfx <const> = playdate.graphics
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
tilemap:setSize(100,100)
function addMap(_file)
local level = json.decodeFile(_file)
tilemap:setSize(level.dimensions.x,level.dimensions.x)
for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end

16
Source/Menu.lua Normal file
View file

@ -0,0 +1,16 @@
local gfx <const> = playdate.graphics
local controlY = 0
local crankY = 0
function updateMenu()
gfx.clear(gfx.kColorBlack)
-- input
if playdate.buttonJustPressed(playdate.kButtonUp) then
crankY -= 1
elseif playdate.buttonJustPressed(playdate.kButtonDown) then
crankY += 1
end
gfx.fillRect(0,controlY + (10 * crankY),50,10)
end

View file

@ -1 +1 @@
{"tiles":[{"x":1,"y":1,"t":2},{"x":2,"y":1,"t":3},{"x":3,"y":1,"t":3},{"x":4,"y":1,"t":2}]}
{"tiles":[{"x":1,"y":1,"t":2},{"x":2,"y":1,"t":3},{"x":3,"y":1,"t":3},{"x":4,"y":1,"t":2}],"dimensions":{"x":4,"y":2}}