1.1.0
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ea39499a43
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ea719c7632
4 changed files with 60 additions and 18 deletions
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@ -1,7 +1,6 @@
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local gfx <const> = playdate.graphics
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local prevtext = ""
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local levelname = nil
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local inverted = false
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local tileTable <const> = gfx.imagetable.new("gfx/tiles")
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local tilemapEditor = gfx.tilemap.new()
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@ -27,6 +26,8 @@ local editorSongs = {"song1","song2","song5", "song6", "song7", "song8"}
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local selSong = "song2"
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local songIndexSel = 10
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local grav = 0.2
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local imgFloppy = gfx.imagetable.new("gfx/floppyT")
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local imgAdd = gfx.image.new("gfx/add")
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local imgMus = gfx.image.new("gfx/music")
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@ -101,8 +102,8 @@ function editLoadName(name)
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exitPos = {x = data.bigrocket.x, y = data.bigrocket.y}
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position = {x = (data.rocket.x + 6) / 16, y = (data.rocket.y + 4)/16}
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levelname = name:match("(.+)%..+$")
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inverted = data.inverted
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playdate.display.setInverted(data.inverted)
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grav = data.grav or 0.2
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saveTime = 0
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-- loading tiles
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@ -110,9 +111,9 @@ function editLoadName(name)
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tilemapEditor:setTileAtPosition(data.tiles[tile].x,data.tiles[tile].y,data.tiles[tile].t)
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tiles[tile] = {x=data.tiles[tile].x,y=data.tiles[tile].y,t=data.tiles[tile].t}
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end
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altClrButton = playdate.getSystemMenu():addCheckmarkMenuItem("alt colours",inverted, function(value)
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playdate.display.setInverted(value)
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inverted = value
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altClrButton = playdate.getSystemMenu():addMenuItem("level settings", function()
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local m = {"NO GRAVITY","NEGATIVE GRAVITY","REGULAR GRAVITY","INVERT COLOURS","RESUME"}
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createMenu(m, true)
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end)
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toolTipButton = playdate.getSystemMenu():addMenuItem("save", function()
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editSave()
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@ -132,13 +133,13 @@ function playdate.keyboard.keyboardWillHideCallback(ok)
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position = {x=89,y=93}
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playerPos = {x=1562,y=1564}
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exitPos = {x = 1616, y = 1536}
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inverted = false
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playdate.display.setInverted(false)
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saveTime = 0
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grav=0.2
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song:stop()
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playdate.getSystemMenu():addCheckmarkMenuItem("alt colours",false, function(value)
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playdate.display.setInverted(value)
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inverted = value
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playdate.getSystemMenu():addCheckmarkMenuItem("level settings", function()
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local m = {"NO GRAVITY","NEGATIVE GRAVITY","REGULAR GRAVITY","INVERT LEVEL COLOURS","RESUME"}
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createMenu(m, true)
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end)
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playdate.getSystemMenu():addMenuItem("save",false, function()
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editSave()
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@ -172,7 +173,7 @@ local curYlerp = -32
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function editSave()
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playdate.datastore.delete("levels/"..levelname..".json")
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saveTime = 5
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playdate.datastore.write({song=selSong, tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos, fuel = powers,saws=sawblades,rotators=spins},"levels/"..levelname)
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playdate.datastore.write({song=selSong, grav=grav, tiles = tiles, inverted = playdate.display.getInverted(), rocket=playerPos, bigrocket=exitPos, fuel = powers,saws=sawblades,rotators=spins},"levels/"..levelname)
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end
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local traveltime = 1
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@ -334,6 +335,7 @@ function editUpdate()
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end
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end
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if editor ~= "settings" then
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if playdate.buttonJustPressed(playdate.kButtonLeft) then
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if editor ~= "pos2Spin" then
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position.x -= 1
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@ -363,6 +365,9 @@ function editUpdate()
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end
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end
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end
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if position.x + 11 < 0 then position.x = -11 end
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if position.y + 7 < 0 then position.y = -7 end
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@ -534,3 +539,13 @@ function editClose()
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playdate.getSystemMenu():removeMenuItem(playdate.getSystemMenu():getMenuItems()[2])
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end
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end
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function setGrav(val)
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grav = val
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end
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local gravs = {[0.2]="REGULAR",[0]="NONE",[-0.2]="NEGATIVE"}
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function getGrav()
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return gravs[grav]
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end
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@ -68,7 +68,7 @@ menuButton, error = menu:addMenuItem("game menu", function()
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if mode == "game" then
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playdate.datastore.delete("savegame.json")
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playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
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elseif mode == "editor" then
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elseif mode == "editor" or page == -1 then
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editClose()
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song:play(0)
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elseif mode == "startCutscene" or mode == "endCutscene" then
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@ -49,7 +49,7 @@ function createMenu(items, invert)
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killBlades()
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killPlayer()
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if invert then playdate.display.setInverted(true) else playdate.display.setInverted(false) end
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if invert ~= true then playdate.display.setInverted(false) end
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controlX = -80
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@ -74,7 +74,7 @@ end
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function updateMenu()
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gfx.clear(gfx.kColorBlack)
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processStars(-10,-10)
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sidebar:draw(barposLerp,0)
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-- input
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local change, aChange = playdate.getCrankChange()
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@ -86,6 +86,15 @@ function updateMenu()
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sfxSelect:play()
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end
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if menuitems[1].name == "NO GRAVITY" then
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local str = {[true]="TRUE",[false]="FALSE"}
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page = -1
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gfx.drawText("INVERTED: "..str[playdate.display.getInverted()].."\nGRAVITY: "..getGrav(),0,0)
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else
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sidebar:draw(barposLerp,0)
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imgBytes:draw(logposLerp,0)
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end
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index += change * 0.01
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if math.floor(index) < 0 then index = #menuitems -0.01 end
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@ -116,8 +125,6 @@ function updateMenu()
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sfxAccept:play()
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end
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imgBytes:draw(logposLerp,0)
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if menu == "qrs" then
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imgQRs:draw(0,0)
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small:drawText("BY POSSIBLYAXOLOTL :)".."\nV."..playdate.metadata.version,0,0)
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@ -217,6 +224,19 @@ function menuButtonPress(name, index)
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addMap(map)
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mode = "game"
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elseif name == "NO GRAVITY" then
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setGrav(0)
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barpos = 160
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logopos = -112
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elseif name == "NEGATIVE GRAVITY" then
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setGrav(-0.2)
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barpos = 160
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logopos = -112
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elseif name == "REGULAR GRAVITY" then
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setGrav(0.2)
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barpos = 160
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logopos = -112
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elseif name == "START CUTSCENE" then
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local m = {"BACK","WATCH START CUTSCENE"}
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m[0] = "dat"
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@ -230,6 +250,13 @@ function menuButtonPress(name, index)
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elseif name == "WATCH END CUTSCENE" then
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beginEndCutscene()
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elseif name == "RESUME" then
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mode = "editor"
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elseif name == "INVERT COLOURS" then
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barpos = 160
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logopos = -112
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playdate.display.setInverted(not playdate.display.getInverted())
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elseif name == "EXTRAS" then
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local m = {}
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--barpos = 160
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@ -3,6 +3,6 @@ author=PossiblyAxolotl
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description=Help a crew of rockets collect energy to get back home!
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bundleID=com.PossiblyAxolotl.RocketBytes
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launchSoundPath=launcher/rocketing
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version=1.0.2
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version=1.1.0
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buildNumber=1
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imagePath=launcher
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