optimised and minimised imports

This commit is contained in:
PossiblyAxolotl 2022-04-19 15:31:46 -06:00
parent d06cc122b1
commit f6ce215e35
2 changed files with 20 additions and 1 deletions

18
Source/Map.lua Normal file
View file

@ -0,0 +1,18 @@
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
tilemap:setSize(100,100)
function addMap(_file)
local level = json.decodeFile(_file)
for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
gfx.sprite.addWallSprites(tilemap, {0,1})
end
function drawTiles()
tilemap:draw(0,0)
end

View file

@ -1,7 +1,8 @@
import "CoreLibs/math"
local velocity = {x=0,y=0} local velocity = {x=0,y=0}
local lerpmnt <const> = 0.5 local lerpmnt <const> = 0.5
local grav <const> = 0.2 local grav <const> = 0.2
local gfx <const> = playdate.graphics
local active = false local active = false
local imgRocket = gfx.image.new("gfx/rocket") local imgRocket = gfx.image.new("gfx/rocket")