local gfx = playdate.graphics local imgBigRocket = gfx.image.new("gfx/bigrocket") local tabBigRocket = gfx.imagetable.new("gfx/bigrocketfire") assert(imgBigRocket) assert(tabBigRocket) local animBigRocket = gfx.animation.loop.new(200,tabBigRocket) local sprCutsceneBigRocket = gfx.sprite.new(tabBigRocket[1]) sprCutsceneBigRocket:setRotation(90) sprCutsceneBigRocket:moveTo(0 - sprCutsceneBigRocket.height,120) function beginStartCutscene() mode = "startCutscene" end function updateStartCutscene() gfx.clear() gfx.sprite.update() end