Rocket-Bytes/Source/Map.lua
2022-04-23 17:54:00 -06:00

29 lines
No EOL
740 B
Lua

local gfx <const> = playdate.graphics
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
function addMapSave(_file)
playdate.datastore.write({savedLevel=_file},"savegame")
addMap(_file)
end
function addMap(_file)
local level = json.decodeFile(_file)
tilemap:setSize(level.dimensions.x,level.dimensions.y)
for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
addPlayer(level.rocket.x,level.rocket.y, level.bigrocket.x, level.bigrocket.y)
gfx.sprite.addWallSprites(tilemap, {0,1})
mode = "game"
end
function drawTiles()
tilemap:draw(0,0)
end