130 lines
No EOL
3.2 KiB
Lua
130 lines
No EOL
3.2 KiB
Lua
local gfx <const> = playdate.graphics
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local controlY = 0
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local controlX = 0
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local index = 0
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local menuitems = {}
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local menu = null
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local page = 0
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local imgCursor = gfx.image.new("gfx/cursor")
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local imgBytes = gfx.image.new("gfx/bytes")
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assert(imgCursor)
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assert(imgBytes)
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mainmenu = {}
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function mainMenuCreation()
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mainmenu = {}
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mainmenu[4],mainmenu[3],mainmenu[2], mainmenu[1], mainmenu[0] = "START NEW GAME", "USER LEVELS", "LEVEL EDITOR", "ABOUT THE CREATOR", "mainNoPlay"
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if playdate.datastore.read("savegame") then
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map = playdate.datastore.read("savegame").savedLevel
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mainmenu[5], mainmenu[0] = "CONTINUE", "mainPlay"
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end
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end
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function createMenu(items)
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killBlades()
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killPlayer()
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mode = "menu"
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controlX = -80
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index = 0
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menuitems = {}
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local _y =220
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menu = items[0]
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for i=1, #items, 1 do
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menuitems[i] = {name=items[i],y=_y}
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_y -= 20
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end
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end
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function updateMenu()
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gfx.clear(gfx.kColorBlack)
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-- input
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local change, aChange = playdate.getCrankChange()
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if playdate.buttonJustPressed(playdate.kButtonUp) then
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index -= 1
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elseif playdate.buttonJustPressed(playdate.kButtonDown) then
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index += 1
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end
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index += change * 0.01
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if math.floor(index) < 0 then index = #menuitems -0.01 end
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if math.floor(index) > #menuitems - 1 then index = 0 end
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controlX = playdate.math.lerp(controlX, 20, 0.3)
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controlY = playdate.math.lerp(controlY, (20 * math.floor(index)) - 1, 0.5)
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for i = 1, #menuitems, 1 do
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local item = menuitems[i]
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gfx.drawText(item.name,controlX,item.y)
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end
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imgCursor:draw(controlX - 17,controlY + (243 - (20 * #menuitems)))
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if playdate.buttonJustPressed(playdate.kButtonA) then
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menuButtonPress(menuitems[#menuitems - math.floor(index)].name)
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end
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imgBytes:draw(0,0)
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end
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local function customLoad()
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local lvls = playdate.file.listFiles("levels")
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local m = {}
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m[0], m[1] = "customs", "BACK"
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if #lvls - ((7*page)) <= 0 then page = 0 end
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if #lvls < 7 then
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for i = 1, #lvls, 1 do
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m[i+1] = lvls[i]:upper()
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end
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elseif lvls[1 + (7*page)] then
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m[2] = "NEXT PAGE"
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for i = 1, 7, 1 do
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if lvls[i+(7*page)] then
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m[i+2] = lvls[i+(7*page)]:upper()
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end
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end
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end
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createMenu(m)
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index = #lvls
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end
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function menuButtonPress(name)
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if name == "START NEW GAME" and menu == "mainPlay" then
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local m = {}
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m[0], m[1], m[2] = "newgame", "CANCEL", "CONFIRM"
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createMenu(m)
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elseif name == "START NEW GAME" or name == "CONFIRM" then
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addMapSave("levels/level.json")
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elseif name == "CONTINUE" then
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addMap(map)
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elseif name == "ABOUT THE CREATOR" then
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local m = {}
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m[0],m[1] = "about", "BACK"
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createMenu(m)
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elseif name == "USER LEVELS" then
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page = 0
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customLoad()
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elseif name == "NEXT PAGE" then
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page += 1
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if menu == "customs" then
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customLoad()
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else
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editLoad()
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end
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elseif name == "BACK" or name == "CANCEL" then
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createMenu(mainmenu)
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elseif menu == "customs" then
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addMap("levels/"..name)
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end
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end |