Rocket-Bytes/Source/Main.lua
2022-05-31 17:12:07 -06:00

116 lines
No EOL
2.7 KiB
Lua

import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/ui"
import "Player"
import "Map"
import "Menu"
import "Saws"
import "Editor"
mode = "menu"
map = "data/level.rocketbyte"
deaths = 0
energy = 0
totalEnergy = 0
showEnergy = false
next = nil
local gfx <const> = playdate.graphics
local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/big")
small = gfx.font.new("gfx/font(1)")
gfx.setFont(font)
gfx.setBackgroundColor(gfx.kColorBlack)
song = playdate.sound.fileplayer.new("sfx/song1")
song:setVolume(0.5)
--song:setVolume(0.5,0.5, 1)
song:play(0)
local imgSkull = gfx.image.new("gfx/skullEmoji")
local imgLightning = gfx.image.new("gfx/lightning")
assert(imgSkull)
assert(imgLightning)
gfx.setColor(gfx.kColorWhite)
mainMenuCreation()
createMenu(mainmenu)
local menu = playdate.getSystemMenu()
menuButton, error = menu:addMenuItem("game menu", function()
if mode == "game" then
playdate.datastore.delete("savegame.json")
playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
elseif mode == "editor" then
editClose()
song:play(0)
end
if mode =="game" or mode == "play" then
killPlayer()
removeMap()
end
totalEnergy = 0
showEnergy = false
energy = 0
mainMenuCreation()
createMenu(mainmenu)
end)
playdate.ui.crankIndicator:start()
if playdate.file.exists("levels") == false then playdate.file.mkdir("levels") end
function playdate.update()
if mode == "menu" then
updateMenu()
elseif mode == "game" or mode == "play" then
song:setVolume(0.5)
updatePlayer()
gfx.sprite.update()
local ox, oy = gfx.getDrawOffset()
imgSkull:draw(-ox + 1, -oy + 2)
gfx.drawText(deaths,-ox + 20,-oy + 2)
if showEnergy then
imgLightning:draw(-ox + 1, -oy + 20)
gfx.drawText(energy.."/"..totalEnergy,-ox + 20,-oy + 20)
end
if playdate.isCrankDocked() then
playdate.ui.crankIndicator:update()
end
elseif mode == "newproj" then
gfx.clear()
updateNewproj()
elseif mode == "editor" then
editUpdate()
if playdate.isCrankDocked() then
playdate.ui.crankIndicator:update()
end
end
updateSaws()
end
function playdate.gameWillTerminate()
if mode == "game" then
playdate.datastore.delete("savegame.json")
playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
end
end
function playdate.debugDraw()
gfx.setDrawOffset(0,0)
playdate.drawFPS(0,228)
small:drawText(math.floor( playdate.getCrankPosition() ), 0, 218)
end