Rocket-Bytes/Source/Map.lua
2024-03-08 00:37:27 -06:00

72 lines
No EOL
2.1 KiB
Lua

local gfx <const> = playdate.graphics
local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
local tiles = {}
local sprTiles = gfx.sprite.new(tilemap)
function addMapSave(_file)
playdate.datastore.delete("savegame.json")
playdate.datastore.write({savedLevel=_file,savedDeaths=deaths,mode=mode},"savegame")
addMap(_file, false)
end
function addMap(_file, rs)
killBlades()
killPlayer()
removeMap()
next = nil
if rs then deaths = 0 end
local level = json.decodeFile(_file)
local width = 0
local height = 0
for i = 1, #level.tiles, 1 do
if level.tiles[i].x > width then width = level.tiles[i].x end
if level.tiles[i].y > height then height = level.tiles[i].y end
end
tilemap:setSize(width,height)
for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
-- Add collision
tiles = gfx.sprite.addWallSprites(tilemap, {0,1,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24})
song:stop()
if level.song then
song:load("sfx/"..level.song)
else
song:load("sfx/song2")
end
song:play(0)
if level.inverted then playdate.display.setInverted(true) else playdate.display.setInverted(false) end
if level.saws then loadBlades(level.saws) end
if level.rotators then loadSpins(level.rotators) end
if level.checks then loadChecks(level.checks) end
if level.fuel then loadFuel(level.fuel) end
grav = level.grav or 0.2
if level.next then next = level.next end
if level.tutorial then tutorial = level.tutorial end
addPlayer(level.rocket.x+14,level.rocket.y+15, level.bigrocket.x+32, level.bigrocket.y+32, true)
sprTiles:remove()
sprTiles = gfx.sprite.new(tilemap)
sprTiles:setZIndex(-1)
sprTiles:moveTo(sprTiles.width/2,sprTiles.height/2)
sprTiles:add()
end
function removeMap()
if #tiles > 0 then
for i = 1, #tiles, 1 do
tiles[i]:remove()
end
end
sprTiles:remove()
end