37 lines
No EOL
1.1 KiB
Lua
37 lines
No EOL
1.1 KiB
Lua
local velocity = {x=0,y=0}
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local lerpmnt <const> = 0.5
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local grav <const> = 0.2
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local gfx <const> = playdate.graphics
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local active = false
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local imgRocket = gfx.image.new("gfx/rocket")
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assert(imgRocket)
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local sprRocket = gfx.sprite.new(imgRocket)
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sprRocket:setCollideRect(7, 7, 14, 14)
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function addPlayer(x,y)
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active = true
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sprRocket:moveTo(x,y)
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sprRocket:add()
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end
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function updatePlayer()
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if active then
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if playdate.buttonIsPressed(playdate.kButtonUp) then
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velocity.x = velocity.x + math.sin(math.rad(playdate.getCrankPosition()))
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velocity.y = velocity.y - math.cos(math.rad(playdate.getCrankPosition()))
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end
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sprRocket:moveBy(velocity.x,velocity.y)
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
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sprRocket:setRotation(0)
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sprRocket:update()
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--print(#sprRocket:overlappingSprites())
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sprRocket:setRotation(playdate.getCrankPosition())
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velocity.y += grav
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end
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end |