172 lines
No EOL
5 KiB
Lua
172 lines
No EOL
5 KiB
Lua
local gfx <const> = playdate.graphics
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local imgBigRocket = gfx.image.new("gfx/bigrocket")
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local tabBigRocket = gfx.imagetable.new("gfx/bigrocketfire")
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local tabSmallRocket = gfx.imagetable.new("gfx/fire")
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assert(imgBigRocket)
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assert(tabBigRocket)
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assert(tabSmallRocket)
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local shake = 0
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local animBigRocket = gfx.animation.loop.new(200,tabBigRocket)
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local animRocket = gfx.animation.loop.new(200,tabSmallRocket)
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local sprCutsceneBigRocket = gfx.sprite.new(tabBigRocket[1])
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sprCutsceneBigRocket:setRotation(90)
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-- cutscene 1
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local gotoGame = false
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local showFuelMeter = false
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local transfer = true
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local fuelshowncount = -1
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local scene1Blip = playdate.sound.sampleplayer.new("sfx/cutsceneblip")
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scene1Blip:setVolume(0.7)
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local scene1Explosion = playdate.sound.sampleplayer.new("sfx/cutsceneexplosion")
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local fuelTimer
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function beginStartCutscene(_gotoGame)
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mode = "startCutscene"
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fuelshowncount = -1
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gotoGame = _gotoGame
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--sprCutsceneBigRocket:moveTo(51,120)
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sprCutsceneBigRocket:moveTo(-sprCutsceneBigRocket.height,120)
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transfer = true
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sprCutsceneBigRocket:setScale(1.5)
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sprCutsceneBigRocket:add()
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playdate.timer.new(1000, function()
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local brAnimator = gfx.animator.new(4000, playdate.geometry.point.new(-sprCutsceneBigRocket.height,120),playdate.geometry.point.new(200,120), playdate.easingFunctions.outQuad)
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sprCutsceneBigRocket:setAnimator(brAnimator)
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end
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)
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createStars(-10)
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end
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function updateStartCutscene()
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playdate.timer.updateTimers()
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gfx.clear()
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gfx.setDrawOffset(math.random(-3,3)*shake,math.random(-3,3)*shake)
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sprCutsceneBigRocket:setImage(animBigRocket:image())
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gfx.sprite.update()
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processStars(-10,-10)
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processExplosions()
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if fuelshowncount == -1 and sprCutsceneBigRocket.x == 200 then
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fuelshowncount = 0
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fuelTimer = playdate.timer.new(500, function ()
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fuelshowncount+=1
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showFuelMeter = not showFuelMeter
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if showFuelMeter then scene1Blip:play() end
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end)
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fuelTimer.repeats = true
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fuelTimer:reset()
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fuelTimer:start()
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end
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if fuelshowncount == 5 then -- when the fuel blinking is done
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fuelTimer.repeats = false
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fuelshowncount = 6
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local dietimer = playdate.timer.new(1000, function ()
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explode(200,120)
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shake = 3
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showFuelMeter =false
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song:stop()
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scene1Explosion:play()
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local falltimer = playdate.timer.new(700, function ()
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local a = gfx.animator.new(3000, playdate.geometry.point.new(200,120),playdate.geometry.point.new(200,240+sprCutsceneBigRocket.width),playdate.easingFunctions.inBack)
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sprCutsceneBigRocket:setAnimator(a)
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end)
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end)
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end
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if sprCutsceneBigRocket.y == 240+sprCutsceneBigRocket.width and transfer then
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transfer = false
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local gametimer = playdate.timer.new(1000,function ()
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if gotoGame then
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map = "data/1. HOOK.json"
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addMapSave("data/1. HOOK.json")
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else
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createMenu(mainmenu)
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song:play(0)
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end
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applyStarSpeed(10,0)
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end)
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end
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if showFuelMeter then
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gfx.setLineWidth(2)
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gfx.setColor(gfx.kColorWhite)
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gfx.drawRect(194,35,70,10)
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gfx.drawText("FUEL",131,32)
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end
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if shake > 0 then shake -= .1 elseif shake < 0 then shake = 0 end
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end
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-- end custscene
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local imgEndPlatform = gfx.image.new("gfx/endplatform")
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assert(imgEndPlatform)
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local scene = 1
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local platformY = -imgEndPlatform.height
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local endRocketY = 0
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function beginEndCutscene()
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mode = "endCutscene"
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song:stop()
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song:load("sfx/song4")
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playdate.timer.new(3200, function ()
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scene = 2
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end)
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playdate.timer.new(9600, function ()
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shake = 5
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scene = 3
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applyStarSpeed(0,5)
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end)
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playdate.timer.new(16000, function ()
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applyStarSpeed(0,5)
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scene = 4
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shake = 3
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explode(200,150)
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end)
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song:play()
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end
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function processEndCutscene()
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playdate.timer.updateTimers()
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gfx.clear()
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gfx.setDrawOffset(math.random(-3,3)*shake,math.random(-3,3)*shake)
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processStars(-10,-10)
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if scene == 2 then
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platformY = playdate.math.lerp(platformY,130,0.1)
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endRocketY = platformY-imgBigRocket.height*1.5
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imgBigRocket:drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
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imgEndPlatform:draw(0,platformY)
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elseif scene == 3 then
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animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,endRocketY,1.5)
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endRocketY = playdate.math.lerp(endRocketY, 120 - (imgBigRocket.width *0.75),0.1)
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if platformY ~= 280 then
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platformY = playdate.math.lerp(platformY,280,0.05)
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imgEndPlatform:draw(0,platformY)
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end
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elseif scene == 4 then
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animBigRocket:image():drawScaled(200-imgBigRocket.width*0.75,120-imgBigRocket.height*0.75,1.5)
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end
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if shake > 0 then shake -= .1 elseif shake < 0 then shake = 0 end
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processExplosions()
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end |