Rocket-Bytes/Source/Map.lua

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Lua
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local gfx <const> = playdate.graphics
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local tileTable <const> = gfx.imagetable.new("gfx/tiles")
local tilemap <const> = gfx.tilemap.new()
tilemap:setImageTable(tileTable)
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local tiles = {}
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local sprTiles = gfx.sprite.new(tilemap)
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function addMapSave(_file)
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playdate.datastore.delete("savegame.json")
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playdate.datastore.write({savedLevel=_file,savedDeaths=deaths},"savegame")
addMap(_file, false)
mode = "game"
end
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function addMap(_file, rs)
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next = nil
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if rs then deaths = 0 end
if #tiles > 0 then
for i = 1, #tiles, 1 do
tiles[i]:remove()
end
end
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local level = json.decodeFile(_file)
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local width = 0
local height = 0
for i = 1, #level.tiles, 1 do
if level.tiles[i].x > width then width = level.tiles[i].x end
if level.tiles[i].y > height then height = level.tiles[i].y end
end
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tilemap:setSize(width,height)
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for i = 1, #level.tiles, 1 do
tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
end
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song:stop()
if level.song then
song:load("sfx/"..level.song)
else
song:load("sfx/song2")
end
song:play(0)
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if level.inverted then playdate.display.setInverted(true) else playdate.display.setInverted(false) end
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if level.saws then loadBlades(level.saws) end
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if level.rotators then loadSpins(level.rotators) end
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if level.fuel then loadFuel(level.fuel) end
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if level.next then next = level.next end
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addPlayer(level.rocket.x,level.rocket.y, level.bigrocket.x, level.bigrocket.y)
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tiles = gfx.sprite.addWallSprites(tilemap, {0,1,6,7,8,10,11,12})
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sprTiles:remove()
sprTiles = gfx.sprite.new(tilemap)
sprTiles:setZIndex(-1)
sprTiles:moveTo(sprTiles.width/2,sprTiles.height/2)
sprTiles:add()
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end
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function removeMap()
if #tiles > 0 then
for i = 1, #tiles, 1 do
tiles[i]:remove()
end
end
sprTiles:remove()
end