Rocket-Bytes/Source/Main.lua

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import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "Player"
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import "Map"
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import "Menu"
local mode = "menu"
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local gfx <const> = playdate.graphics
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local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/big")
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gfx.setFont(font)
gfx.setBackgroundColor(gfx.kColorBlack)
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local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
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song1:play(0, 1)
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gfx.setColor(gfx.kColorWhite)
-- {"START NEW GAME","CONTINUE","USER LEVELS", "EXIT"}
local mainmenu = {}
if playdate.datastore.read("savegame") then
mainmenu[4],mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "START NEW GAME", "CONTINE", "USER LEVELS", "ABOUT THE CREATOR", "mainPlay"
else
mainmenu[3],mainmenu[2],mainmenu[1], mainmenu[0] = "START NEW GAME", "USER LEVELS", "ABOUT THE CREATOR", "mainNoPlay"
end
createMenu(mainmenu)
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--addMap("levels/level1.json")
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--addPlayer(50,50)
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function playdate.update()
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if mode == "menu" then
updateMenu()
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elseif mode == "game" then
updatePlayer()
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gfx.clear(gfx.kColorBlack)
gfx.sprite.update()
drawTiles()
end
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end