basically done editor
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36b8dfde69
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2 changed files with 36 additions and 1 deletions
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@ -27,6 +27,10 @@ local pos1 = {x,y}
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local editor = "main"
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local editor = "main"
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local editorSongs = {"song1","song2","song5"}
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local selSong = "song2"
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local songIndexSel = 10
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local imgFloppy = gfx.imagetable.new("gfx/floppyT")
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local imgFloppy = gfx.imagetable.new("gfx/floppyT")
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local imgAdd = gfx.image.new("gfx/add")
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local imgAdd = gfx.image.new("gfx/add")
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local imgMus = gfx.image.new("gfx/music")
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local imgMus = gfx.image.new("gfx/music")
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@ -157,7 +161,7 @@ local curYlerp = -32
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function editSave()
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function editSave()
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playdate.datastore.delete("levels/"..levelname..".json")
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playdate.datastore.delete("levels/"..levelname..".json")
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saveTime = 5
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saveTime = 5
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playdate.datastore.write({tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos, fuel = powers,saws=sawblades,rotators=spins},"levels/"..levelname)
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playdate.datastore.write({song=selSong, tiles = tiles, inverted = inverted, rocket=playerPos, bigrocket=exitPos, fuel = powers,saws=sawblades,rotators=spins},"levels/"..levelname)
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end
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end
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local traveltime = 1
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local traveltime = 1
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@ -180,6 +184,20 @@ function editUpdate()
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if tileIndex > #tileTable then tileIndex = 0 end
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if tileIndex > #tileTable then tileIndex = 0 end
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curY = (math.floor( tileIndex ) % 8) * 28 +7
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curY = (math.floor( tileIndex ) % 8) * 28 +7
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elseif editor == "music" then
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if tileIndex > 2.9 then tileIndex = 0 end
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if tileIndex < 0 then tileIndex = 2.9 end
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curY = math.floor( tileIndex ) * 28 +7
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if songIndexSel ~= math.floor(tileIndex) then
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songIndexSel = math.floor(tileIndex)
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song:stop()
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song:load("sfx/"..editorSongs[songIndexSel+1])
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song:play()
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end
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elseif editor == "pos2Saw" then
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elseif editor == "pos2Saw" then
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traveltime += change * 0.002
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traveltime += change * 0.002
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if traveltime < 0.2 then traveltime = 0.2 end
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if traveltime < 0.2 then traveltime = 0.2 end
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@ -197,9 +215,18 @@ function editUpdate()
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if editor == "pos2Saw" then
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if editor == "pos2Saw" then
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sawblades[#sawblades+1] = {start={x=pos1.x,y=pos1.y},ends = {x=(position.x + 11) * 16,y=(position.y + 7) * 16}, speed = traveltime}
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sawblades[#sawblades+1] = {start={x=pos1.x,y=pos1.y},ends = {x=(position.x + 11) * 16,y=(position.y + 7) * 16}, speed = traveltime}
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editor = "main"
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editor = "main"
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tileIndex = 2
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elseif editor == "music" then
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selSong = editorSongs[math.floor(tileIndex) + 1]
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editor = "main"
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song:stop()
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song:load("sfx/song1")
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tileIndex = 6
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songIndexSel = #editorSongs + 1
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elseif editor == "pos2Spin" then
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elseif editor == "pos2Spin" then
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spins[#spins+1] = {middle=true,x=pos1.x,y=pos1.y,speed=traveltime,arms=armamount,armlen=armlength}
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spins[#spins+1] = {middle=true,x=pos1.x,y=pos1.y,speed=traveltime,arms=armamount,armlen=armlength}
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editor = "main"
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editor = "main"
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tileIndex = 3
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printTable(spins[#spins])
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printTable(spins[#spins])
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elseif editor == "tiles" then
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elseif editor == "tiles" then
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if math.floor( tileIndex ) == 0 then
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if math.floor( tileIndex ) == 0 then
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@ -233,6 +260,8 @@ function editUpdate()
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playerPos = {x = ((position.x + 11) * 16) - 6, y = ((position.y + 7) * 16) - 4}
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playerPos = {x = ((position.x + 11) * 16) - 6, y = ((position.y + 7) * 16) - 4}
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elseif math.floor(tileIndex) == 5 then
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elseif math.floor(tileIndex) == 5 then
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exitPos = {x = (position.x + 11) * 16, y = (position.y + 7) * 16}
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exitPos = {x = (position.x + 11) * 16, y = (position.y + 7) * 16}
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elseif math.floor(tileIndex) == 6 then
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editor = "music"
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elseif math.floor(tileIndex) == 7 then
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elseif math.floor(tileIndex) == 7 then
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editor = "view"
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editor = "view"
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end
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end
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@ -422,6 +451,10 @@ function editUpdate()
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tileTable[6+ind]:draw(373,153)
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tileTable[6+ind]:draw(373,153)
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tileTable[7+ind]:draw(373,181)
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tileTable[7+ind]:draw(373,181)
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tileTable[8+ind]:draw(373,209)
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tileTable[8+ind]:draw(373,209)
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elseif editor == "music" then
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for i = 1, #editorSongs do
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gfx.drawText(i,374,12+(28*(i-1)))
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end
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elseif editor == "pos2Saw" then
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elseif editor == "pos2Saw" then
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gfx.drawText("SELECT TARGET POSITION \nTRAVEL TIME: "..traveltime.."S",0,0)
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gfx.drawText("SELECT TARGET POSITION \nTRAVEL TIME: "..traveltime.."S",0,0)
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elseif editor == "pos2Spin" then
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elseif editor == "pos2Spin" then
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@ -116,6 +116,8 @@ local function playerWin()
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mainMenuCreation()
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mainMenuCreation()
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createMenu(mainmenu)
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createMenu(mainmenu)
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end
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end
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createStars()
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end)
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end)
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end
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end
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