begun endless, added more song
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6 changed files with 69 additions and 15 deletions
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@ -20,6 +20,7 @@ import "Map"
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import "Menu"
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import "Saws"
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import "Editor"
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import "endless"
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mode = "menu"
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map = "data/level.rocketbyte"
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@ -87,7 +88,7 @@ menuButton, error = menu:addMenuItem("game menu", function()
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song:play()
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end
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if mode =="game" or mode == "play" or mode == "hgame" then
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if mode =="game" or mode == "play" or mode == "hgame" or mode == "endless" then
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killPlayer()
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removeMap()
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killBlades()
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@ -128,6 +129,9 @@ end
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song:play(0)
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function playdate.update()
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if mode == 'endless' then
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processEndless()
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end
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if mode == "menu" then
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updateMenu()
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processExplosions()
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@ -139,11 +143,16 @@ function playdate.update()
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processEndCutscene()
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elseif mode == "music" then
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updateBox()
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elseif mode == "game" or mode == "play" or mode == "hgame" then
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elseif mode == "game" or mode == "play" or mode == "hgame" or mode == "endless" then
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song:setVolume(0.5)
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updatePlayer()
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gfx.sprite.update()
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if getFollow() == true then
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processStars(sprRocket.x-210,sprRocket.y-130)
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else
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processStars(0,0)
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end
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processExplosions()
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local ox, oy = gfx.getDrawOffset()
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@ -53,7 +53,7 @@ function addMap(_file, rs)
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grav = level.grav or 0.2
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if level.next then next = level.next end
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if level.tutorial then tutorial = level.tutorial end
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addPlayer(level.rocket.x+14,level.rocket.y+15, level.bigrocket.x+32, level.bigrocket.y+32)
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addPlayer(level.rocket.x+14,level.rocket.y+15, level.bigrocket.x+32, level.bigrocket.y+32, true)
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sprTiles:remove()
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sprTiles = gfx.sprite.new(tilemap)
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@ -232,6 +232,8 @@ function menuButtonPress(name, index)
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map = "data/H1. CAVEYARD.json"
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addMapSave("data/H1. CAVEYARD.json")
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end
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elseif name == "ENDLESS" then
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startEndless()
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elseif name == "CONTINUE" then
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addMap(map)
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@ -283,7 +285,7 @@ function menuButtonPress(name, index)
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m[0],m[1], m[2], m[3], m[4], m[5], m[6],m[7]= "extras", "BACK","DEVELOPER","END CUTSCENE", "START CUTSCENE", "MUSIC BOX", "LEVEL SELECT", "START HALLOWEEN GAME"
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if isPlus then
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m[8] = "START PLUS GAME"
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m[8], m[9] = "START PLUS GAME", "ENDLESS"
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end
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if playdate.file.exists("bonusLevels.rocketbytes") then
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@ -321,7 +323,7 @@ function menuButtonPress(name, index)
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local m = {}
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m[0],m[1], m[2], m[3], m[4], m[5], m[6],m[7] = "extras", "BACK","DEVELOPER","END CUTSCENE", "START CUTSCENE", "MUSIC BOX", "LEVEL SELECT", "START HALLOWEEN GAME"
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if isPlus then
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m[8] = "START PLUS GAME"
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m[8], m[9] = "START PLUS GAME", "ENDLESS"
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end
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if playdate.file.exists("bonusLevels.rocketbytes") then
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m[6] = "EXTRA LEVELS"
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@ -336,14 +338,14 @@ function menuButtonPress(name, index)
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setLogoPos()
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m[0],m[1], m[2], m[3], m[4], m[5], m[6],m[7] = "extras", "BACK","DEVELOPER","END CUTSCENE", "START CUTSCENE", "MUSIC BOX", "LEVEL SELECT", "START HALLOWEEN GAME"
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if isPlus then
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m[8] = "START PLUS GAME"
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m[8], m[9] = "START PLUS GAME", "ENDLESS"
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end
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createMenu(m)
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elseif menu == "qrs" or menu == "data" or menu == "dat" then
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local m = {}
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m[0],m[1], m[2], m[3], m[4], m[5], m[6],m[7] = "extras", "BACK","DEVELOPER","END CUTSCENE", "START CUTSCENE", "MUSIC BOX", "LEVEL SELECT", "START HALLOWEEN GAME"
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if isPlus then
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m[8] = "START PLUS GAME"
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m[8], m[9] = "START PLUS GAME", "ENDLESS"
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end
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createMenu(m)
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barpos = 160
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@ -4,6 +4,12 @@ grav = 0.2
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scale = 1
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local dead = false
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local follow = false
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function getFollow()
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return follow
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end
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local rocketfly = nil
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local exists = false
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@ -51,13 +57,18 @@ local function die()
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sfxDie:play()
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end
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function addPlayer(_x,_y,__x,__y)
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function addPlayer(_x,_y,__x,__y, camfollow)
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exists = true
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dead = false
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scale = 1
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active = false
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sprSpawn:add()
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sprSpawn:moveTo(_x,_y)
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if camfollow ~= nil then
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follow = camfollow
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else
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follow = true
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end
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velocity = {x=0,y=0}
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startpos = {x= _x,y=_y}
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@ -184,8 +195,10 @@ function updatePlayer()
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end
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sprRocket:moveBy(velocity.x,velocity.y)
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if follow then
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
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end
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sprRocket:setRotation(0)
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sprRocket:update()
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@ -201,11 +214,15 @@ function updatePlayer()
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if (playdate.buttonJustPressed(playdate.kButtonUp) or playdate.buttonJustPressed(playdate.kButtonDown) or playdate.buttonJustPressed(playdate.kButtonLeft) or playdate.buttonJustPressed(playdate.kButtonRight) or playdate.buttonJustPressed(playdate.kButtonA) or playdate.buttonJustPressed(playdate.kButtonB)) and playdate.isCrankDocked() == false then
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active = true
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end
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if follow then
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
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end
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elseif dead == true then
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if follow then
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), 0.1), playdate.math.lerp(cy,(-sprRocket.y + 120), 0.1))
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end
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sprBigRocket:setImage(loopBigFire:image())
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if scale > 0.1 then
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scale -= 0.05
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@ -224,6 +241,19 @@ function updatePlayer()
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if active and inp then
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sprRocket:setImage(loopFire:image())
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end
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if not follow then
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if sprRocket.y > 240 then
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sprRocket:moveTo(sprRocket.x, 0)
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elseif sprRocket.y < 0 then
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sprRocket:moveTo(sprRocket.x, 240)
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end
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if sprRocket.x > 400 then
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sprRocket:moveTo(0, sprRocket.y)
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elseif sprRocket.x < 0 then
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sprRocket:moveTo(400, sprRocket.y)
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end
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end
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end
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function updateExit()
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13
Source/endless.lua
Normal file
13
Source/endless.lua
Normal file
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@ -0,0 +1,13 @@
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function startEndless()
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addPlayer(200,120,999,999, false)
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song:stop()
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song:load("sfx/song11")
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song:play(0)
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mode = "endless"
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playdate.resetElapsedTime()
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end
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function processEndless()
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deaths = playdate.getElapsedTime()
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end
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