Refactored player and tilemap into seperate scripts
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495a01c6ff
commit
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4 changed files with 65 additions and 52 deletions
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@ -5,71 +5,28 @@ import "CoreLibs/object"
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import "CoreLibs/graphics"
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import "CoreLibs/sprites"
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import "CoreLibs/math"
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import "Player"
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import "Tilemap"
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-- Music
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local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
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-- Font Setup
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local font <const> = gfx.font.new("gfx/font")
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gfx.setFont(font)
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-- Tilemap Setup
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local tileTable <const> = gfx.imagetable.new("gfx/tiles")
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local tilemap <const> = gfx.tilemap.new()
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tilemap:setImageTable(tileTable)
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tilemap:setSize(100,100)
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local level = json.decodeFile("levels/level1.rocketbyte")
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for i = 1, #level.tiles, 1 do
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tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
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end
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gfx.sprite.addWallSprites(tilemap, {0,1})
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local velocity = {x=0,y=0}
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local lerpmnt <const> = 0.5
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local grav <const> = 0.2
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local imgRocket = gfx.image.new("gfx/rocket")
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assert(imgRocket)
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local sprRocket = gfx.sprite.new(imgRocket)
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sprRocket:setCollideRect(7, 7, 14, 14)
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sprRocket:add()
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gfx.setBackgroundColor(gfx.kColorBlack)
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song1:play(0, 1)
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addTiles("levels/level1.rocketbyte")
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addPlayer(10,10)
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function playdate.update()
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if playdate.buttonIsPressed(playdate.kButtonUp) then
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velocity.x = velocity.x + math.sin(math.rad(playdate.getCrankPosition()))
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velocity.y = velocity.y - math.cos(math.rad(playdate.getCrankPosition()))
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end
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sprRocket:moveBy(velocity.x,velocity.y)
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updatePlayer()
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
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sprRocket:setRotation(0)
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sprRocket:update()
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--print(#sprRocket:overlappingSprites())
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sprRocket:setRotation(playdate.getCrankPosition())
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velocity.y += grav
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-- local stuff = sprRocket:allOverlappingSprites()
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-- print(#stuff)
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-- gfx.setDrawOffset(-sprRocket.x + 200, -sprRocket.y + 120)
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gfx.clear(gfx.kColorBlack)
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gfx.sprite.update()
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tilemap:draw(2,1)
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--gfx.drawText("AAAAAA LMAO 000 \nTEST",0,0)
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end
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function _draw()
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drawTiles()
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end
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37
Source/Player.lua
Normal file
37
Source/Player.lua
Normal file
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@ -0,0 +1,37 @@
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local velocity = {x=0,y=0}
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local lerpmnt <const> = 0.5
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local grav <const> = 0.2
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local gfx <const> = playdate.graphics
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local active = false
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local imgRocket = gfx.image.new("gfx/rocket")
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assert(imgRocket)
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local sprRocket = gfx.sprite.new(imgRocket)
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sprRocket:setCollideRect(7, 7, 14, 14)
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function addPlayer(x,y)
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active = true
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sprRocket:moveTo(x,y)
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sprRocket:add()
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end
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function updatePlayer()
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if active then
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if playdate.buttonIsPressed(playdate.kButtonUp) then
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velocity.x = velocity.x + math.sin(math.rad(playdate.getCrankPosition()))
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velocity.y = velocity.y - math.cos(math.rad(playdate.getCrankPosition()))
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end
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sprRocket:moveBy(velocity.x,velocity.y)
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local cx, cy = gfx.getDrawOffset()
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gfx.setDrawOffset(playdate.math.lerp(cx,(-sprRocket.x + 200), lerpmnt), playdate.math.lerp(cy,(-sprRocket.y + 120), lerpmnt))
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sprRocket:setRotation(0)
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sprRocket:update()
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--print(#sprRocket:overlappingSprites())
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sprRocket:setRotation(playdate.getCrankPosition())
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velocity.y += grav
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end
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end
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19
Source/Tilemap.lua
Normal file
19
Source/Tilemap.lua
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@ -0,0 +1,19 @@
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local tileTable <const> = gfx.imagetable.new("gfx/tiles")
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local tilemap <const> = gfx.tilemap.new()
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local gfx <const> = playdate.graphics
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tilemap:setImageTable(tileTable)
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tilemap:setSize(100,100)
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function addTiles(_file)
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local level = json.decodeFile(_file)
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for i = 1, #level.tiles, 1 do
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tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
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end
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gfx.sprite.addWallSprites(tilemap, {0,1})
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end
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function drawTiles()
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tilemap:draw(0,0)
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end
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@ -1 +1 @@
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{"tiles":[{"x":1,"y":1,"t":2},{"x":2,"y":1,"t":3},{"x":3,"y":1,"t":2}]}
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{"tiles":[{"x":1,"y":1,"t":2},{"x":2,"y":1,"t":3},{"x":3,"y":1,"t":3},{"x":4,"y":1,"t":2}]}
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