Minimised and optimised imports
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parent
f6ce215e35
commit
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2 changed files with 5 additions and 29 deletions
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@ -1,21 +1,16 @@
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local gfx <const> = playdate.graphics
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local disp <const> = playdate.display
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import "CoreLibs/object"
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import "CoreLibs/graphics"
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import "CoreLibs/graphics"
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import "CoreLibs/sprites"
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import "CoreLibs/sprites"
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import "CoreLibs/math"
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import "Player"
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import "Player"
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import "Tilemap"
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import "Map"
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gfx <const> = playdate.graphics
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local disp <const> = playdate.display
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-- Music
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local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
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-- Font Setup
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local font <const> = gfx.font.new("gfx/font")
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local font <const> = gfx.font.new("gfx/font")
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gfx.setFont(font)
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gfx.setFont(font)
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gfx.setBackgroundColor(gfx.kColorBlack)
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gfx.setBackgroundColor(gfx.kColorBlack)
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local song1 <const> = playdate.sound.sampleplayer.new("sfx/song1")
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song1:play(0, 1)
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song1:play(0, 1)
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addTiles("levels/level1.rocketbyte")
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addTiles("levels/level1.rocketbyte")
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@ -1,19 +0,0 @@
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local tileTable <const> = gfx.imagetable.new("gfx/tiles")
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local tilemap <const> = gfx.tilemap.new()
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local gfx <const> = playdate.graphics
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tilemap:setImageTable(tileTable)
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tilemap:setSize(100,100)
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function addTiles(_file)
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local level = json.decodeFile(_file)
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for i = 1, #level.tiles, 1 do
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tilemap:setTileAtPosition(level.tiles[i].x,level.tiles[i].y,level.tiles[i].t)
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end
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gfx.sprite.addWallSprites(tilemap, {0,1})
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end
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function drawTiles()
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tilemap:draw(0,0)
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end
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