Rocket-Bytes/Source/Main.lua

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import "CoreLibs/graphics"
import "CoreLibs/sprites"
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import "CoreLibs/ui"
import "Player"
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import "Map"
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import "Menu"
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import "Saws"
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import "Editor"
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mode = "menu"
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map = "data/level.rocketbyte"
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deaths = 0
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energy = 0
totalEnergy = 0
showEnergy = false
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next = nil
local gfx <const> = playdate.graphics
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local disp <const> = playdate.display
local font <const> = gfx.font.new("gfx/big")
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small = gfx.font.new("gfx/font(1)")
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dev = false
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gfx.setFont(font)
gfx.setBackgroundColor(gfx.kColorBlack)
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song = playdate.sound.fileplayer.new("sfx/song1")
song:setVolume(0)
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song:setVolume(0.5,0.5, 1)
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song:play(0)
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local imgSkull = gfx.image.new("gfx/skullEmoji")
local imgLightning = gfx.image.new("gfx/lightning")
assert(imgSkull)
assert(imgLightning)
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gfx.setColor(gfx.kColorWhite)
-- {"START NEW GAME","CONTINUE","USER LEVELS", "EXIT"}
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mainMenuCreation()
createMenu(mainmenu)
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local menu = playdate.getSystemMenu()
local menuButton, error = menu:addMenuItem("Game Menu", function()
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if mode == "game" then
playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
end
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totalEnergy = 0
showEnergy = false
energy = 0
mainMenuCreation()
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createMenu(mainmenu)
end)
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local devButton, error = menu:addCheckmarkMenuItem("dev stats", false, function(value)
dev = value
end)
--addMap("levels/level.json")
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playdate.ui.crankIndicator:start()
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function playdate.keyPressed(key)
if key == "D" then
dev = not dev
end
end
function playdate.update()
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if mode == "menu" then
updateMenu()
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elseif mode == "game" or mode == "play" then
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song:setVolume(0.5)
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updatePlayer()
gfx.sprite.update()
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local ox, oy = gfx.getDrawOffset()
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imgSkull:draw(-ox + 1, -oy + 2)
gfx.drawText(deaths,-ox + 20,-oy + 2)
if showEnergy then
imgLightning:draw(-ox + 1, -oy + 20)
gfx.drawText(energy.."/"..totalEnergy,-ox + 20,-oy + 20)
end
if playdate.isCrankDocked() then
playdate.ui.crankIndicator:update()
end
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elseif mode == "newproj" then
gfx.clear()
updateNewproj()
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end
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if dev then
local ox, oy = gfx.getDrawOffset()
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playdate.drawFPS(0,228)
small:drawText(math.floor( playdate.getCrankPosition() ), -ox, -oy + 218)
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end
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updateSaws()
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end
function playdate.gameWillTerminate()
if mode == "game" then
playdate.datastore.write({savedLevel=map,savedDeaths=deaths},"savegame")
end
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end